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Doom3 Source Code
Moderator: il padrino |
63 |
717 |
Sun May 12, 2013 8:34 am |
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Doom 3 |
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Doom 3 discussion
This is the place to be to discuss any Doom 3 stuff. Moderators: BNA!, il padrino |
1613 |
17892 |
Sat May 18, 2013 4:17 pm |
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Doom 3 level editing
Maps, maps and more maps. Questions and information related to level design (map making) for Doom 3 SP and MP. Moderators: BNA!, il padrino |
5428 |
40085 |
Wed May 15, 2013 9:06 am |
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Doom 3 Texture creation
Bumpmapping, Dot3, Material Shaders, Normal Maps... Moderators: BNA!, il padrino |
1001 |
9452 |
Sun Apr 14, 2013 10:30 am |
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Doom 3 Modeling and Animations
Static objects, movers, characters... Moderators: BNA!, il padrino |
1275 |
10830 |
Wed May 01, 2013 6:49 am |
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Doom 3 scripting
Mods, Scripts, particles, soundshaders, GUI, AI, .def... Moderators: BNA!, il padrino |
2137 |
14352 |
Mon May 20, 2013 12:45 pm |
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Doom 3 Mod Coding
SDK related coding and modification questions Moderator: il padrino |
862 |
7711 |
Sun May 19, 2013 6:02 pm |
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Doom 3 Tech support
Moderators: BNA!, il padrino |
913 |
5992 |
Thu Feb 21, 2013 9:59 pm |
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Doom 3 Modifications
Publicity for your Doom3 modification Moderator: il padrino |
837 |
13460 |
Sun May 19, 2013 7:28 pm |
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Maps WIP
Maps in progress - show them off, get feedback Moderator: il padrino |
561 |
8113 |
Thu May 09, 2013 4:12 am |
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Maps Final
Maps final versions ready to release Moderator: il padrino |
175 |
2193 |
Tue Apr 09, 2013 9:05 am |
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Doom 3 can do it too
This subforum is dedicated to the recreation of popular gaming scenes, movie sequences or real world architecture in the Doom3 engine - never claim it's impossible! Moderator: il padrino |
127 |
3357 |
Tue Aug 14, 2012 9:16 pm |
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Mod Job Market
Do you have 'Job' openings for positions on your modification or Total Conversion team? Need a mapper, texture artist, coder etc.. then post requests here. Moderator: il padrino |
352 |
2369 |
Thu Jan 24, 2013 8:25 am |
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Forum |
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Brink
Moderator: il padrino |
17 |
165 |
Tue Jun 05, 2012 3:14 am |
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Enemy Territory: Quake Wars
Discuss the game, troubleshooting, tips, tweaks... Moderator: il padrino |
277 |
4263 |
Mon Dec 03, 2012 10:47 pm |
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Prey
Moderator: il padrino |
119 |
1256 |
Tue Nov 13, 2012 7:51 pm |
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Prey 2
Moderator: il padrino |
4 |
38 |
Thu May 09, 2013 1:25 am |
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Quake 4 |
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Quake 4 General
General discussion about Quake 4 - non editing related topic only. Moderator: il padrino |
252 |
2932 |
Sun Aug 28, 2011 8:48 am |
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Quake 4 Tech support
Having problems running Quake 4? Moderator: il padrino |
109 |
580 |
Sat Dec 31, 2011 4:40 pm |
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Quake 4 Editing
General Quake 4 Level Editing, Scripting questions. For general *engine* questions search the Doom 3 sections Moderator: il padrino |
712 |
4798 |
Mon Jul 02, 2012 1:33 am |
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Quake 4 Modelling
General Quake 4 Modelling, Character Animation. For *engine* questions search the Doom 3 modeling section. Moderator: il padrino |
65 |
436 |
Mon Oct 25, 2010 6:45 pm |
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Quake 4 Mod Coding
General Quake 4 mod coding. Moderator: il padrino |
250 |
1736 |
Tue Nov 27, 2012 7:31 pm |
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Forum |
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Wolfenstein
Discuss the upcoming new Wolfenstein game Moderator: il padrino |
104 |
1965 |
Fri May 17, 2013 6:59 pm |
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