Ok, time for my first tutorial. I'm going to show you how to to split up bevels to "multi-texture" them.
Ok, start by making a bevel 128x128x128.
Now, make sure that the segments on it are 8 x 4
Clone the bevel, and subdivide it into 4x4-
Move it above of the first bevel like this.
Move the vertices like this
clone the bevel and align it like this
Now we have a 2 bevels, that we can apply different textures to.
You can do the same with one of the last bevels (That is why I set the horizontal segments to 4 at first), and split up the bevels again, maybe into something like this.
In the top view, you can see that the new bevels fits perfectly on the original bevel
Here is another example of what you can do with this (.gif, wait 3 seconds).
http://i5.photobucket.com/albums/y179/r ... ample1.gif
This is a "beveled corner" of made of around 50 indivdual patches, in the last screenshot I retextured it so it would be easier to see the different parts
Ok, let me know what you think, I hope you find this usefull