Just a little mod I've been working on and off to make doom 3 more enjoyable for myself. I just finished the chainsaw replacement, so I figured I may as well make a quick video and get feedback/gauge interest.
Basically, I've tried to make doom 3 a little more 'realistic' and prone to immersion. It's still obviously not an infantry combat simulator but I tweaked stuff about, take that as you will.
-Replaced the hands models and reworked the weapons for them to be a little less silly looking
-Did new animations
-Changed weapon behaviour slightly, tweaks like a much tighter spread on the shotgun, faster semi automatic pistol, smaller magazine capacities, better fists, etc
-Added ironsights to most of everything (holographic sight on the machinegun with correct parallax (almost...))
-Added a button to quick-melee enemies
-Allowed player to interrupt reloads and such since they're much slower now
-Movement speed slightly increased, health and armour capacities lowered to balance
-No HUD, the stats and ammo are displayed on a tiny watch on the left hand wrist that the player must check manually
-A couple of other things I'm forgetting, maybe.
Also a couple of cosmetic changes, like replacing the male Marine voices out of preference, not really related to gameplay.
I'll release a .pk4 of it if anybody is interested. Also, I compiled it over sikkmod so I could keep the pretty shaders and what, but it doesn't rely on any of the sikkmod content I don't think. You may be able to play it without having to DL sikkmod. I personally play it with mblur + HDR and the carriable medkit option enabled.
Also it just occurred to me "Doom revised" may have been used by another mod before. If so, well, whatever, it's just what I named my mod folder.