I thought I'd give a bit of an update on how the levels going and let you know that it is in fact still going. Once again I won't be showing any screenshots as the majority of the level still looks like this
. As is always the case, work has been slow due to Uni, but this level is going to be my main portfolio piece, so I am 100% dedicated to finishing it... sooner or later
Anyway, as I've said previously, I've got the design pretty much knuckled down for the level, however after playing through Quake4 again recently I realized just how many design choices Raven made didn't sit well with me, so I'm changing some of them. There are some aspects of the game that to me feel out of place in a world with games like Gears of War and Crysis. So my current plan is to overhaul the entire health system.
The basic idea is that instead of having two numbers out of 100 (health and armor) that are replenished with medkits or armor pickups, the player will be given a stroyent supply (as the player is Stroggified) which after a short delay, automatically refills either armor or health when damaged. The player replenishes their stroyent at health stations as per Quake4, however there will be no med kits or armor pickups. So this system doesn't come off as a simple halo style regenerating shield mechanic, I plan on changing the way each weapon type causes damage. For example, machineguns/shotguns will take practically no health if armor is plentiful, however hyperblaster rounds burn and will do damage through armor. The idea is for this to apply to both the weapons enemies fire as well as yours, so in essence, using a machinegun/shotgun against a Gladiator will have little to no effect, unless you hit him in his fleshy head.
The extent to which I'll be able to do this is purely based on how well I manage with the SDK once I delve into it. But with a bit of luck, it will really add some value to different types of weapons and make players reconsider the way they face certain enemies, therefor making the gameplay that bit more involved and modernized.
Save for some details, the story is also done and a strong story is something I'm taking very seriously in this level. The level as a whole is very story driven with just about every aspect of what happens in the level being relevant to pushing that storyline forward. I won't go into great detail, but to give you a quick idea, the level takes place a few years after Quake 4 and after realizing how effective a Stroggified Kane was, the Human Military rescued many more, eventually creating a Special Forces unit made solely out of Stroggified Soldiers. You play as a member of this unit on a mission to infiltrate a far reaching Strogg facility and discover a deadly new weapon that is reportedly within. It may sound like the usual fair, but this is only the premise, it expands outwards from there.
That should do for now I think, I'm currently on holidays from Uni and the goal is to get as much done as I can during my down time. I'll try to keep any updates I have a bit more frequent and I hope to be able to actually show
you guys something soon enough!