Last weekend I felt like doodling. I ended up playing around with an open aired Egyptian themed map (I have no idea if I'll complete this or if there will be game-play, but I'm having a bit of fun at the moment making it - so who knows what will happen)
I start with blocking in all the main architecture of the level to get a sense of the scale, ended up being pretty sizable. I then searched around for some reference images and found some nice sun set type desert photos and used that as a basis, then added my own spin. I made a sky-dome, a bit of an atmosphere and Thursday/Friday I created the desert dune mesh.
Please note all textures and most of the geo is all work in progress, but it seems to be shaping up to something interesting for Doom 3.
Today I'm working on creating a new texture for the terrain that fits correctly, the current texture was designed to be used in smaller clumps but not large sprawling areas. I also hope to finish the terrain mesh, so it's not floating beneath the geometry
Here are some images:http://plagueandpestilence.com/shots/shot00005.jpghttp://plagueandpestilence.com/shots/shot00007.jpg
This was my first days work and it turned out ok, but very brown and a bit dull.http://plagueandpestilence.com/shots/shot00008.jpg
I added the sky-dome but the fog/lighting/ambient still needed some tweakinghttp://plagueandpestilence.com/shots/shot00015.jpg
This is today's progress. The over all atmosphere is a bit more orange now to match the sun light. The textures are all a bit more orange too. The geometry textures will get replaced so I wont be using Doom's textures in the future.
I do have effects in the works to have sand blowing around and up and down the dunes. I also bake AO in to the vertices of the terrain to give it a bit more depth.