Ok someone told me that id tech 4 sux, that qw sux etc etc
I am recruiting people capable to code, skin, model, tweak... etc etc why?
to make a" modern" wolfenstein warmod
What do i mean?
Allies vs
modern nazisYou wondering how to remove stroggs?
I thought a little trick
Engine works this way. When you load the map, you load characters too
imagine they are called
allies
strogg
you just need to duplicate allies, change the color of the clothes and rename everything as the strogg characters. This way the engine will load a double allies side with two different colours.
I am not a programmer but this trick works for everything else so it should work for characters too
Why quake wars?- alot of people have qw (anyways it costs 9,07 eur @
http://www.play.com)
- sdk 1.5 is there
- classes dont have to be changed (medics, engi, soldier, field, cover)
- sides are almost good.Allies are already made. Nazi just need to change colour of clothes.
All vehicles will be removed.
Only little maps will be used from beginning
SalvageVolcanoIsland(atm in et people plays supply, braundorf and delivery... so dont tell me "Only 3 maps??")
When we have someone able to modify the maps, we will put invisible barriers on bigger maps to make the game field smaller.
For everyone that thinks that tech 4 engine and in the specific quake wars engine sux, watch this video.
It shows what a very little
mod can do to the physic of this game.
http://www.own3d.tv/watch/18944?HDdemo and render was always at maximum details. It's still FAST
Fov is at 95. at 110 u litterally FLY
framerate is as original (so if u were thinking about a time remap.. no you are wrong)
You will be amazed on what this engine can do... It's like quake 3

about the fps, dont worry. with a old athlon 4200 and a geffo 8800 gts, with a good cfg and the new patches i could have from 90 to 125 fps.
contact me here or
spaghetti73@hotmail.com or irc #mystics
for everyone that wants to start this project
