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Data and Source files have been released !!!Get the download right
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Most significant features of the 23rd Century Warfare Modification :
- Returning to the original concept of idtech 4 (unified light and shadowing). In 23rd Century Warfare every surface is lit dynamically on a per-pixel basis. All characters, vehicles, structures and even landscapes react dynamically correct to any lights, be it the sunlight, the explosionlights of grenade/rocket impacts or simply gun muzzleflashlights from any weapon discharged during combat.
- Heavy gamedesign and balance tweaks to make the game generally more fun to play, introducing new gametypes, new units and a completely reworked damage system making players feel more comfortable with any class or vehicle they choose to play with.
- Optimizing the game for full 32 player matches at vast uniquely created battlefields where players will join huge fights experiencing combat like never before.
So let's see what we got so far ...
"Highlands" TrailerShowcasing the new map "Highlands".
Streaming:
http://www.gametrailers.com/player/usermovies/306658.htmlHigh Quality Bink:
http://www.scared-pixel-studios.com/public/downloads/23rd_c_w/23rd_c_w_highlands.rarHigh Quality Wmv:
http://www.scared-pixel-studios.com/public/streamable/23rd_c_w_highlands.wmvEnjoy and please don't forget to leave a comment...
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GDF MECH PREVIEWPreviewing the new GDF BattleWalker unit "Crow"
High Quality Wmv --->
http://www.scared-pixel-studios.com/private/dump/gdf_mech_wip.wmv---------------------------------------
TimberWolf encountered MovieShowcasing the new GDF BattleWalker unit "Crow" ingame.
Streaming:
http://www.gametrailers.com/player/usermovies/307206.htmlHighQuality Wmv --->
http://www.scared-pixel-studios.com/public/streamable/timberwolf_encountered.wmv---------------------------------------
GDF BattleWalker "Crow" Size ComparissonBy request here is a player size comparisson to the "Crow"
High Resolution Image:
http://www.scared-pixel-studios.com/public/images/23rd_c_w/crow_battlewalker_comparisson.jpg---------------------------------------
23rd_c_w Water WIPSlowly making progress with implementing water....
Streaming:
http://www.gametrailers.com/player/usermovies/308843.htmlHighQuality Wmv --->
http://www.scared-pixel-studios.com/public/streamable/23rd_c_w_water_wip.wmv---------------------------------------
23rd_c_w Lagoon TrailerShowcasing 23rd_c_w's forth map....
Streaming:
http://www.gametrailers.com/player/usermovies/312921.htmlHigh Quality Bink:
http://www.scared-pixel-studios.com/public/downloads/23rd_c_w/23rd_c_w_lagoon.rarHigh Quality Wmv --->
http://www.scared-pixel-studios.com/public/streamable/23rd_c_w_lagoon.wmv---------------------------------------
Portation in ProgressShowing some progress of porting
556mmFMJ content to
23rd_c_w....
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YouTube HD Video Link
http://www.youtube.com/watch?v=ArQxyJj65Ak&fmt=22High Quality HD Source WMV video
http://www.scared-pixel-studios.com/pub ... ity_hd.wmv (107 MB)
Unfortunately I have been struck by something that turns out to be what people refer to as "cebv/cfs" (Chronic Epstein-Barr Virus/Chronic Fatigue Syndrome) which basically cuts down my work capacity down to less than 10%.
Since no prognosis can be made when and if at all I will recover I am currently evaluating about how to proceed with all my current projects that are in progress including 23rd_c_w....
Options are to either freeze the project as it is right now or to continue work as project lead dividing up the workload to other capable community members. Since I pretty much work alone on this project I will first have to see if there are enough talented people willing to help out before deciding what will happen with 23rd_c_w.
Thanks for your attention