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 Post subject: Useing GUI _Texture Tutourial(Screenies long Wait for 56k)
PostPosted: Mon Aug 15, 2005 5:16 pm 
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Joined: Fri Jul 22, 2005 2:45 pm
Posts: 38
Location: Staten Island, Newyork
Aim: Well in this tutourial I will be talking about how to make your own custom size compters or activators with a GUI without useing any model.

1. Create a Brush or patch mesh to your desired scale.

Image
Now in this screen I have already created it, this is what it looks like in cam mode,

Image
and in-game mode

2. Now if your useing a brush just crtl+shift+l.m.b(left mouse button) the desired side, or just select the patch mesh. Then Do as follows in the screen shot

Image

3. To get the GUI screen on the brush or patch mesh, Turn it into a Func_static. (Right click on Grid+Func+Func_static)

Image
It should like this,

4. This the Part where we add the GUI screen. While you have your func_static selected, click on the entiy tab at the bottom of the Textures-In use( use the screenie in 2. for reference), then bring up gui in usage or type in the key box GUI. And press enter, Then click on the GUI that was added into the box below Useagebox. Click once on the word GUI and a box with "..." should come up, click on that and you will get the GUI Tree. Cycle threw the the GUI until you find one you like.

Image

There you have it your own custom sized GUI screen


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PostPosted: Fri Dec 30, 2005 7:52 am 
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Joined: Fri Jul 22, 2005 2:45 pm
Posts: 38
Location: Staten Island, Newyork
I'd like to bump this, Just In case anyone didn't know how to do this


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 Post subject: Re: Useing GUI _Texture Tutourial(Screenies long Wait for 56k)
PostPosted: Tue Jul 10, 2007 10:48 am 
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Joined: Thu Jan 04, 2007 11:34 am
Posts: 55
Location: Brisbane, Australia
This tutorial really good. I have a problam now all the gui will now show is a UNSC logo...

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