Edit on 2006-01-09: Skip to this post on page 7 for info on the latest version:
viewtopic.php?t=1281&postdays=0&postorder=asc&start=120Download here:
http://home.mnet-online.de/der/modelviewer.rarScreenshotOUTDATED INFO:
Ok, now it´s time to release a (not yet perfect) version of this md5viewer.
I included some md5models (one of them animated), which will probably be the bigger attractor for most of you, since there are several md5viewers out there (none of them technically as advanced as mine, though

, but I haven´t seen ANY selfmade md5model/anim ever.

But don´t expect too much of the models, they´re made with notepad, and my texture creation skills are flat zero, and the butterfly texture is taken from NVidia´s Dawn demo...
Link to the old thread with screenshots:
http://www.doom3world.org/phpbb2/viewtopic.php?t=1139Here´s the link, thanks to BNA! for uploading it!
updated a few times now, this is the latest version (see my posting from 2004-01-16 below):
http://home.tiscali.de/der_ton/modelviewer.rarTo view other models that you might have

, edit the scene.txt file. I hope it´s self-explanatory. And you guys just LOVE anything that looks like a ascii-script, right? ;-D
Sorry for the shitty specular lighting... it´s difficult to do that in a optically correct way with 4 texture units and using no NV or ATI extension. I´ll either add a codepath for NV_register_combiner extension, or add support for 8 texture units, or I´ll go all the way to ARB_fragment_program.
The framerate is not good, I know, but this is not optimized yet. And I don´t have any assembly language inner loops, not to mention MMX/SSE stuff. And it doesn´t use vertex programs (yet), so all the math is done by the CPU.
And the framerate used to be twice as high, until I had to restructure the tangent space calculation because of the symmetry seam issue.
There was so much more that I wanted to mention about the program, but let´s do it the other way round, just ask questions of what you want to know. I´m switching to lazy mode now.

der_ton