Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Fri Sep 10, 2010 7:36 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 310 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next
Author Message
 Post subject: Official Quake4 mapping competition sign up / talk
PostPosted: Tue Oct 25, 2005 4:17 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10210
Location: Munich / Germany
Hello Doom3world and Quake4world,

we and VIA ( http://www.viacga.com ) are happy to announce the first official Quake4 mapping competition which will start at November 1st and has a duration of two months. This means we'll need your submission download location link by December 31st 2005.

VIA's announcement can be read here:
http://www.viacga.com/index.php?option= ... 7&Itemid=6

We'll provide you with the mandatory VIA and Doom3world logos this weekend - don't let that hold you back starting to layout your map!

Small update: no naming convention required, just consider not to use too obvious names like "fraggingyard" or similar. Would be a mess to deal with on our side.

For those with screwy nicknames which might not go well with certain upload locations - choose another one...

It should not go unmentioned that there will be prizes for the top 3 entries, yet they'll get announced later as we're still working on the best deal for all of you.

Everybody is limited to ONE submission.

The submission details as follows:

Quote:
To celebrate the launch of Quake 4, VIA CGA and Doom3World are teaming up to run a duel map making competition. Calling upon all talented mappers, we are issuing a challenge to create interesting deathmatch environments suitable for 1-vs-1 tournament matches for highly competitive players. The top 3 entries will be rewarded with prizes (hardware) in 1st, 2nd and 3rd placing categories and will be grouped together and released as a tourney map pack.

The competition commences on November 1st and will close on December 31st, and all submissions will be judged by VIACGA editor and pro-gamer 'Ms.X' (AKA Alana Reid), veteran FPS gamer and mapper 'b0rg' (AKA Josh Holmes) and Doom3World webmaster 'BNA!' (AKA Bernhard Grabowski). The top 3 submissions will be announced within 2 weeks of the closing date. Maps that raise our eyebrows with outstanding design and keep us engaged in tight visceral skirmishes into the wee hours are most likely to spark our continued interest. Note: we’re most enthused about maps that are suitable for tournament conditions and there are some good examples of this in the Q3A duel map section in the VIACGA file section

Criteria for submissions is as follows:

Playability:
- Must be of a suitable size for 1 vs 1 duel deathmatch games
- Should feature a high degree of connectivity with few or no dead ends
- Special consideration should be put into weapon and pick-up placement with evenly balanced layouts a priority
- Items such as Quad damage, Invulnerability and super weapons should be used with caution, or not at all.
- Frame rates should be consistent and high enough to ensure smooth playability on a wide spectrum of systems.
- Should have few or no annoying edges and snags for players to get caught on.

Cosmetics:
- Should be appealing to the eye with interesting geometry construction, finely tuned lighting and neatly aligned textures.
- Should contain few significantly dark areas
- Should contain no z-fighting (doubled up brushes), shadow bugs or any kind of noticeable visual anomaly
- Must feature the VIA logo in some form within the map*

* Inclusion of both VIA and Doom3World logos is mandatory, but how you implement it up to you. Our suggestion is to keep it subtle – it should be noticeable, but not in your face. It doesn't matter where they appear, so long as they are included. The logos could appear in the form of a texture, decal, projected light or geometrically. VIA and Doom3World logos can be found here.

Other requirements:
- Must be under 12 MB in file size.
- Must be totally complete and should include a levelshot image. Any maps that appear unfinished in any way will not be considered.
- Must be an original map. Cannot be a remake or remodeled version of a previously released map.
- Must be submitted in zip format. A read me doc must be included in the zip file.
- Maps should not be sent directly to us. Supply a URL instead and we will download it. If you don’t have anywhere to upload your map, please let us know so alternative arrangements can be made.


_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Last edited by BNA! on Wed Oct 26, 2005 8:32 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 4:31 pm 
Offline
"...mostly harmless?!"
User avatar

Joined: Fri Nov 09, 2001 12:00 am
Posts: 5123
Location: UK, York
I think I'll have a bash at this :wink:

_________________
Modeling and modding tutorials and tips


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 6:14 pm 
Offline
picked up a pistol

Joined: Sun Nov 03, 2002 2:16 pm
Posts: 70
Location: Mesquite, TX
sweet!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 6:38 pm 
Offline
The first 10 posts have been the best...

Joined: Wed Aug 11, 2004 1:12 am
Posts: 20
I'm in, :D


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 8:06 pm 
Offline
is connecting to Doom3world.org

Joined: Wed Apr 13, 2005 2:18 pm
Posts: 5
yeah, im in aswell.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 9:08 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10210
Location: Munich / Germany
I received a few comments about the mandatory inclusion of logos:

No, it's not meant to feature a map designed around a logo, even tho various less professional websites try to color it up this way.

The logos should be visible, but not eyepoking.
As far as the Doom3world logo is concerned - be creative, no need to stick with the font or something. We had a lot of fun here last year to turn the logo into geometry, projected lights, guis and whatnot - don't think in terms of slapping it onto the wall as a 1024*256 texture.

The VIA logo should be a little better present (since they're sponsoring the contest) but even their logo shouldn't be eyepoking, destroying the theme of the map.

Including someting odd like a logo in a way where it perfectly blends with the environmet is an art of it's own and you're the artist :)

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 9:13 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10210
Location: Munich / Germany
Another question:

Do I have to be registered at D3W to participate?

No. Just send me an email with your downloadlocation using exactely this line in the header without the quotes:

"Quake4 mapping competition submission"

You can guess I'm receiving a lot of emails anyways, so this will help me to filter it out.

Send to:

bernhard.grabowski@gmail.com

If you don't receive word that I got within a week, then feel free to contact me again - maybe something went wrong.

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 9:48 pm 
Offline
did just hit his 750th monster
User avatar

Joined: Sat Oct 02, 2004 10:33 pm
Posts: 891
so... how does it work? do we sign up first then make a map and submit it or do we just make a map and submit it? if we have to sign up.. where do we do that?


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Tue Oct 25, 2005 11:26 pm 
Offline
has joined the game
User avatar

Joined: Sun Jan 09, 2005 8:53 pm
Posts: 25
Location: United States
Well, I'm up for this. Have never mapped deathmatch for a contest before, but there's a first time for everything. :D

_________________
"Nothing earns you geek points like installing Linux on a dead badger."
__________________________________
-MercyKiller
Level Designer - Last Man Standing Team


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 2:30 am 
Offline
picked up 75 health

Joined: Wed Aug 11, 2004 6:04 am
Posts: 93
Although my name doesn't reflect it, I work for VIA and it was BNA and myself who conspired to come up with this competition. I'd like to put your mind to rest regarding the logo inclusion. The logos do not have to be prominant, and certainly not a major feature of the map (like they were in some of the promo maps I made in DOOM 3 for VIA). Our judging will not be based around how loud and proud the logos might be. We will be looking at how suitable the maps are for tourney play, how well they are designed and how cosmetically pleasing they are. In fact, if the logos stand out too much, we're likely to frown upon it, so be creative about it and above all, be subtle. We don't want players to think 'oh no, a corporate map'. So be sparing and subtle about it. We don't want the logos to detract from your designs anymore than you do.

The logos could be (for example) a small decal in a small out of the way area that you won't see unless you're actually looking for them. The last thing we want is for these maps to look like corporate showpeices - we want people to play them for what they are: great maps.

Some ideas:
Perhaps put a logo inside a secret door that holds a red armor, or quad (for example) that will only be seen if someone goes for them.
Perhaps place some graffiti on the walls here and there, sneaking in grafiitied logos in amongst them.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 2:17 pm 
Offline
In trouble with the feds
User avatar

Joined: Sun Jan 18, 2004 10:41 pm
Posts: 2664
Perhaps I can sum up:

Dopefish the logo.

G

_________________
D3W Staff
Quake-Live.tv - Live Shoutcasts, Video On Demand, Podcasts of the NA QLive Comp Scene


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 3:29 pm 
Offline
Reinventor of the wheel
User avatar

Joined: Sun Jul 18, 2004 3:38 pm
Posts: 1789
Location: New York, NY
b0rg: don't worry. The only people complaining about logo placement (there's just a few of them anyways) are people who failed to read the instructions.

_________________
[D3W] Staff :: Additional D3/id Tech modding links: General help guide | http://www.modwiki.net | http://www.iddevnet.com | http://www.quake3bits.com


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 6:08 pm 
Offline
has joined the game
User avatar

Joined: Wed Nov 03, 2004 1:22 pm
Posts: 47
Location: Manchester UK
Why not just say the logos must appear on the levelshot image (as the map loads) and can appear in some form in the map if the mapper wishes. That way everyone is happy.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 8:33 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10210
Location: Munich / Germany
Myth wrote:
Why not just say the logos must appear on the levelshot image (as the map loads) and can appear in some form in the map if the mapper wishes. That way everyone is happy.


That's too much advertising for my sense - I'd be more interested in creative solutions because they're simply more fun :)

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Wed Oct 26, 2005 8:40 pm 
Offline
Quad Damage!
User avatar

Joined: Tue Jun 22, 2004 6:57 pm
Posts: 4779
Location: Green Bay, WI
awesome. good job borg and bna.

_________________
Don't take the swine flu shot!


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Thu Oct 27, 2005 2:59 am 
Offline
Very Senior Forum Poster
User avatar

Joined: Sun May 29, 2005 10:02 pm
Posts: 6006
Location: Here, not there.
Is it safe to assume we can put our own "logo" in the map, promoting outself?

and is that 12mb size the total size of the .map file, the .pk4 with all the content or the entire .zip file you download? And, is that acording to 1mb being 1000k or 1024k (a 9.46mb file on my comp shows as 9.46 (9,920,976 bytes) when looking at the properities), or will you not be THAT picky?

_________________
Fuzzy Logic Inc
PAINTBALL DOOM 3!!!!
Check out my Q2 server! q2server.fuzzylogicinc.com :D
Doom 3, Paintball! d3server.fuzzylogicinc.com


Top
 Profile E-mail  
 
 Post subject: so in
PostPosted: Thu Oct 27, 2005 5:58 am 
Offline
has joined the game

Joined: Sat Nov 13, 2004 4:18 am
Posts: 34
count me in!
Is that all i have to do or will there be an official form?

Edit: will there be honourable mentions/ runner ups?
and like friar asked.. can we include a personal logo?

_________________
Ruckus - Hexen E.O.C.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 27, 2005 7:32 am 
Offline
The first 10 posts have been the best...
User avatar

Joined: Mon May 30, 2005 7:13 am
Posts: 17
Location: U.S
This rocks, I'am in as well

_________________
Have you had your frag time lately? http://steveoschamber.d3files.com


Last edited by Steveo on Wed Jan 25, 2006 2:46 am, edited 1 time in total.

Top
 Profile E-mail  
 
 Post subject:
PostPosted: Thu Oct 27, 2005 10:22 am 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10210
Location: Munich / Germany
The Happy Friar wrote:
Is it safe to assume we can put our own "logo" in the map, promoting outself?


Sure you can, just include it nicely as the VIA and D3W logo - in a creative way. The competitions is VIA sponsored and D3W supported, but it's not meant as an obvious advertising projection plane, neither for he mapper nor the sponsors.

Good work btw will always get recognized - the best maps I've seen so far rarely included a logo by the mapper, but everybody knows who did the map.

Quote:
and is that 12mb size the total size of the .map file, the .pk4 with all the content or the entire .zip file you download? And, is that acording to 1mb being 1000k or 1024k (a 9.46mb file on my comp shows as 9.46 (9,920,976 bytes) when looking at the properities), or will you not be THAT picky?


In my opinion a .pk4 is a zip file by itself.
Anyways - the downloadable archive must not exceed 12mb, where 12mb of course is the closest approximation.

To get you an idea:

13,9 mb != 12mb
12,3mb == 12mb

So we're picky, but not that picky unless we get a lot of cheap people counting bytes for us.

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 27, 2005 12:47 pm 
Offline
is connecting to Doom3world.org

Joined: Thu Oct 27, 2005 12:36 pm
Posts: 1
Location: Warsaw, Poland
I'm in. My first official mapping contest 8)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 310 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group