Spacemonkey wrote:
WarningCode:
WARNING: brush primitive 117 on entity 0 is degenerate
Solution First, go to the
Misc menu, then
Find Brush.. , type the number of the entity and the brush primitive, and hit OK, that brush will be now selected, it doesn't matter if you can't see it, just hit backspace to delete it, and do the same process for all your degenerated brushes. (I got this warning just after adding a monster)
In my map, some of this degenerated brushes were large ones, so I just delete and create them again.
WarningThis is very very common.
Code:
WARNING: backwards triangle in input!
SolutionYou can find info about this
HERE.WarningCode:
WARNING: no entities inside
SolutionI found the answer in
this thread.Note: anway you should put the word "Compiling" in the subject of this trhead.
I feel as though I should add on a bit more to the part about the deleting of degenerate brush primitives. If you've got a list of degenerate brushes, deleting the highest numbered brush and working down to the lowest number may be better.
I made an observation when deleting my first degenerate brushes ever. Whenever I selected and deleted the brush, I input that same brush number, which then moves on to select a completely different brush. I deleted that one, thinking it was the degenerate brush, completely unaware that I already got rid of the degenrate brush.
After going through a few more brushes on the list, I decided to compile my map again to see the list refreshed. The same number of degenerate brushes appeared again (except the ONLY one that I deleted), and they had different numbers.
I'm thinking that maybe when you delete a brush, the remaining brushes that follow in numeric labelling 'move down' a slot. So when I have two degenerate brushes (11 & 13), I find and delete number 11. My theory is that the former degenerate brush #13 is now #12, while the old #12 (which is obviously non-degenerate) is now #11.
Unless somebody can explain otherwise and clear things up, I recommend deleting the degenerate brushes from highest to lowest number. It helped me out.
