Overall, this is a kick in the face. The map is perfect, and it needs no changes.
Jack Rammsdell wrote:
Just played through it.. It's no doubt worth it. I'm a huge quake fan and the style was dead on. Though it didn't seem that sonic clang's beefrock music didn't fit to well with the WHOLE level, it'd be great just for the last part(don't want to spoil it)
I agree. There are some other things I don't like, though.
- Super Shotgun only uses one shell per shot when it should be two.
- The spread for both of the shotguns doesn't feel right, particularly on the Super Shotgun.
- The look of portals needs a little work. It at least needs the effects coming from them to be the same color.
- The axe makes a noise when you take it out, and the surface hit noise sound is the flashlight's. It also has an animation of it being raised while the other weapons don't.
- You can only gib the zombies. This is just a nag, but one of the things I thought was great in the original Quake was that every single one of the non-boss monsters could be gibbed.
- Lightning gun should be done in a different way, it shouldn't sway when moving (at least while shooting) and the trail effect shouldn't be part of the first person gun model. Also, it shows bullet hits. I know it's not done because it's not normally in the game, but I thought I'd give a suggestion.
I hope that, in the future, you guys make more maps. That, and multiplayer.