Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
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 Post subject: Doom 3 - Quake Mod - Shambler's Castle
PostPosted: Sun Mar 25, 2007 11:13 pm 
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fired 300 rounds
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Hey everyone!

We've been working on this mod for a while now. Doom3World gets this download first. I will spend time later tonight sprucing up the post, adding new screenshots, and sending this out to more sites as well as updating my own page.

Quaker-X, Obi-Wan and myself are very proud to bring you:

Image

To install:
Simply unzip quakemod.zip to your Doom3 directory and run D3Quake.bat

The mod includes:
One map
(roughly 30 minutes of game play)

5 Quake monsters:
Quake Zombie
Fiend (Demon)
Scragg (Wizard)
Vore
Shambler

Quake weapons:
Axe
Shotgun
Super Shotgun
Nailgun
Super Nailgun
Grenade Launcher
Rocket Launcher
Lightning Gun (not included in the map because of broken sounds. Functionality works. Use "give all" on your second or third play through. ;)

Powerups:
Quad Damage

New weapon sounds
Rockin' background music
New health, pickups and powerups
A custom desktop

For modders:
Many new props, particles and textures

Screenshots:
Scraggs in the courtyard
Vores in the dungeon
A Shambler on the parapet
Fiends in the throne room

Download:
87 MB Zip File
80 MB Rar File
Quaddicted ZIP file
Quaddicted RAR file
Planet Philip
Map-Factory
DoomWadStation ZIP and RAR files

If you want to link to a "mod page", Use this

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Last edited by heXum on Mon Apr 09, 2007 4:03 am, edited 5 times in total.

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 Post subject:
PostPosted: Sun Mar 25, 2007 11:24 pm 
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Awesome. I posted the news over at DW. :)

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 Post subject:
PostPosted: Sun Mar 25, 2007 11:41 pm 
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picked up 100 armour
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Must... Have... More...

You just dropped a bomb on the Doom 3 community.


Last edited by Skutarth on Sun Mar 25, 2007 11:44 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun Mar 25, 2007 11:42 pm 
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missed 400 shots
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I posted it at PlanetDoom.

Thx Hexum! :D


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 Post subject:
PostPosted: Sun Mar 25, 2007 11:44 pm 
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:D downloading, can't wait to see this.


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 Post subject:
PostPosted: Mon Mar 26, 2007 12:00 am 
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That's one of the finest mods you can get for Doom3!!!
Simply awesome!
Great work! Absolutely! :D

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 Post subject:
PostPosted: Mon Mar 26, 2007 12:01 am 
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fired 300 rounds

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In Download!!!! :shock:


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 Post subject:
PostPosted: Mon Mar 26, 2007 12:07 am 
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At work... :(

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 Post subject:
PostPosted: Mon Mar 26, 2007 12:07 am 
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Just played through it.. It's no doubt worth it. I'm a huge quake fan and the style was dead on. Though it didn't seem that sonic clang's beefrock music didn't fit to well with the WHOLE level, it'd be great just for the last part(don't want to spoil it)


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 Post subject:
PostPosted: Mon Mar 26, 2007 12:09 am 
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picked up the chaingun

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Posted it at Map-center.

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 Post subject:
PostPosted: Mon Mar 26, 2007 12:19 am 
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missed 400 shots

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elusive wrote:
That's one of the finest mods you can get for Doom3!!!
Simply awesome!
Great work! Absolutely! :D


yes, yes! Just wow! You guys have blown me away, honestly. Top notch and even though it was just one map, I had an absolute blast! I think I am going to go replay it now a few more times, woohoo!.


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 Post subject:
PostPosted: Mon Mar 26, 2007 12:48 am 
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Nice design, very well done. But I can't say I agree with the sounds or the music. Quake was a lot better there. But it's a great peice of work still.

Don't want to be a spoiler, but I thought it was a pity you didn't have anything after you finished the map. A picture or anything would have been better than seeing the Doom3 splash-screen and then be dumped to the Doom3 Menu. :/ , Same thing when you die really. (Which I did once or twice. :p) Hadn't required much work to change the death GUI into being a bit more Quake.

But still, Kudos on a job well done.

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 Post subject:
PostPosted: Mon Mar 26, 2007 12:53 am 
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I actually enjoyed the music, but is there a way to turn it off? I looked under s_ console commands (in quake4 there is s_musicvolume i believe), but couldn't find anything.

Also I thought the sounds were good, but of course Quake original's were better. Quake probably has the best sounds of any id game in my opinion (thanks to Trent Reznor).


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 Post subject:
PostPosted: Mon Mar 26, 2007 1:00 am 
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picked up 100 armour
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Overall, this is a kick in the face. The map is perfect, and it needs no changes.
Jack Rammsdell wrote:
Just played through it.. It's no doubt worth it. I'm a huge quake fan and the style was dead on. Though it didn't seem that sonic clang's beefrock music didn't fit to well with the WHOLE level, it'd be great just for the last part(don't want to spoil it)

I agree. There are some other things I don't like, though.

- Super Shotgun only uses one shell per shot when it should be two.

- The spread for both of the shotguns doesn't feel right, particularly on the Super Shotgun.

- The look of portals needs a little work. It at least needs the effects coming from them to be the same color.

- The axe makes a noise when you take it out, and the surface hit noise sound is the flashlight's. It also has an animation of it being raised while the other weapons don't.

- You can only gib the zombies. This is just a nag, but one of the things I thought was great in the original Quake was that every single one of the non-boss monsters could be gibbed.

- Lightning gun should be done in a different way, it shouldn't sway when moving (at least while shooting) and the trail effect shouldn't be part of the first person gun model. Also, it shows bullet hits. I know it's not done because it's not normally in the game, but I thought I'd give a suggestion.

I hope that, in the future, you guys make more maps. That, and multiplayer.


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 Post subject:
PostPosted: Mon Mar 26, 2007 1:27 am 
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"...mostly harmless?!"
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There's a problem with the ZIP file itself. I downloaded it twice to check and got the same error... double clicking the ZIP file to open it in WinZip return and incomplete/invalid archive error. However, renaming the ZIP to PK4 and then open that seemed to work so I'm not sure what's wrong there - what did you guys ue to pack the files up?

[EDIT]WTF?! I've got PK4 files inside PK4 files!!? I hope this is just some freak error due to me not being able to open the file --- if not, OMG you guys should know better than that. :roll: :lol:

[EDIT 2]Yup yup, seems to be a problem associated with WinZip having a difficulties with the file.

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Last edited by kat on Mon Mar 26, 2007 2:18 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Mar 26, 2007 1:37 am 
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I just opened the zip with WinRar and extracted it.

Seems to be something with the Zip though, because geX had the same problem.
What program are you using Kat?

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 Post subject:
PostPosted: Mon Mar 26, 2007 1:52 am 
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"...mostly harmless?!"
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Kristus : I'm using WinZip. What was the folder structure like inside WinRar? (hmmm WinRar opens and sees the files correctly so that file multipacking error must be related to WinZip)

Also another general note for the guys... I'd strongly suggest you pack this up so that it's extracted into it's own 'mod' folder - 'Quake' - to encourage 'proper' mods and maps for it... leaving it 'open' the way it is (just dropping a PK4 into the base folder) is just asking for trouble with all sorts of conflict/overwrite errors when people try making stuff for it (which they will)

It's nicely done so far though, the quality is certainly there. The only crit is that it's very, very dark; I was playing in a darkened room and it was still dark, even turning out the lights didn't help much (never played the original so can't make any comparative crits)

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PostPosted: Mon Mar 26, 2007 2:04 am 
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I had a problem at first, Windows would'nt open it, then I openend it with winrar and extracted the file, renamed that file to a zip and opened it, then I copied the "quake" folder inside to my doom3 folder.

I just finished playing the whole thing, that really brought back some good memories. It looked really beautiful, it was actually pretty difficult for me I kept dying a lot. The music was good, I would have liked it better if it would have shifted to something slow and sinister during non-action. One thing I did miss is I wanted to hear that big heavy clanking sound when you launch grenades. A few small gripes here and there, overall this is the best mod/level for Doom³ so far. I really want more, I hope some people will make some more maps for this. This is some really awesome work, thank you!!!

btw....I can't for the life of me figure out how to get the quad damage, could someone give me like a hint or something?


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 Post subject:
PostPosted: Mon Mar 26, 2007 3:17 am 
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the zip is corrupted??? :(

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PostPosted: Mon Mar 26, 2007 3:39 am 
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Glad everyone likes the mod!

Wish we could have put more levels and content into it. We had so much planned, but with our work and lives its really, really hard to squeeze time in for this stuff. Luckily heXum found a way to squeeze enough time in to finish the level and pack everything up. :) And for Obi...well, that guy is amazing at what he does, so I will leave it at that.

Thanks to all who gave the map/mod a whirl!

Quaker-X


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