The Happy Friar wrote:
bkt wrote:
Since the cost of simply making a next gen games & the amount of revenue lost through piracy has sored exponentially in recent years.
i wouldn't say that. for Doom 1 id sold a fraction of what they sell now, even with piracy. So they made a fraction of what they do now.
it's that they WANT to spend exponential amounts on games to "compete" against other companies. They don't NEED to spend that much $$ to bring in money "lost" to piracy. And if that was so, why do it for an online only game? They could make it so everybody logs on to their servers (like steam) & you have no choice &, like valve claims, piracy will be nill to greatly reduced (to, apparently, pre-modern game development levels).
It's just that game companies are just now starting to realize that they don't make so much $$ on games that take 1/2 a decade (due to much higher costs) & sell as much as games that take 1 or 2 years, so they're looking to new revenue streams to keep making games every 1/2 decade.
I think you misread my post.
I didn't say that id need to spend big bucks making the games bigger and better to counter the losses caused by piracy. I was simply stating two major factors in justifying advertisements as a legitimate way of giving the developers a better chance of actually making some money out of their game.
Id don't choose to make multi million dollar AAA titles because they want to spend more money. If they could sell 3 million copies of orcs & elves for $60us I'm sure they would. But from a business standpoint they NEED to spend that kind of money to produce a modern 'next gen' AAA title.
Also friar, come on man... Even if doom1 did sell a fraction of the units, it cost a fraction of the price to produce, well before piracy was as rampant as it is today.
I won't argue that an online only game such as something steam based, or one of the new battlefields will greatly reduce the appeal to pirates, it's still a major factor in potential sales, but currently is almost non existent in the console market, hence the QW being multiplatform & X360 being the leading platform for Wolf.
Id may be a company that makes great games, but they are a company none the less and need to make money, so be it in game-advertising or multiplatform games, either way, we've all just goto accept the direction the industry is moving in.