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 Post subject: ERROR: wrong game DLL API version ???? [SOLVED]
PostPosted: Wed Nov 10, 2004 9:50 pm 
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picked up 100 armour

Joined: Sat Aug 28, 2004 4:57 am
Posts: 130
Apparently, the SDK is only compatible with Doom3 V1.1. I downloaded the patch and now I don't get that error message and my function works :)

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I have played around with the code and so far so good. Then I went and try to add a console command (which is what I really want to do). I went into

/GameSys/SysCmds.cpp to add a new function Cmd_savePlayer_f (which does nothing but a PrintF, and I added the reference to that function in idGameLocal::InitConsoleCommands(void)

The whole thing compiled fine but when I use the new gamex86.dll in my mod directory, I get the Doom3 blue window to pop up and reports "Error during initialization"

a few lines showing it really uses my game86.dll file (great) and then an

ERROR: wrong game DLL API version

(hic)

I haven't changed anything but that. Would there be a checksum or something built in the doom3.exe that prevents me from using that new DLL.

Thanks for your help.


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 Post subject:
PostPosted: Sat Nov 13, 2004 10:43 pm 
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has joined the game

Joined: Fri Aug 27, 2004 6:01 pm
Posts: 47
Okay....I AM running V1.1 and I'm still getting this problem...what's going on?


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 Post subject:
PostPosted: Sun Nov 14, 2004 10:15 pm 
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has joined the game

Joined: Fri Aug 27, 2004 6:01 pm
Posts: 47
Hmm but then my console tells me I'm running version 1.0.1262
One of the people I'm working with on this code has the 1.1 patch too but is running 1.0.1282 according to his console, and his new dll seems to work for him...


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