I'll try that boned'd door later (could be usefull for hanging signes ala HL2).
I messed with script/mover some more. I kinda got what I wanted (check it out
here. Just put it in your base folder & type "devmap theory/test1" to run it.
it's a bit jerky, but it's a start (using a trigger_touch & a formula for the speed/rotating angle could help). the big problem is making sure it doesn't open farther then 90 degrees (or whatever degrees I want it set at). And there's a problem with that.
Aparently, you can't use < > signs with vectors (i'm guessing it doesn't know how to know what's greater or less then). If I could I'd use an "if doorang < maxang then rotate the door again" (or a while). I also tried assigning a float to one of the three vectors (ie doormaxang = '0 doormax 0') but that doesn't seem to work (I couldn't find an example in the id maps of them doing this)
can't do that though. I'll experiment more later.
any ideas in the meantime?