Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Fri Jul 30, 2010 9:57 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Quake 4 Community Map Pak Contest
PostPosted: Thu Dec 21, 2006 7:30 am 
Offline
picked up a pistol

Joined: Mon Mar 06, 2006 9:33 pm
Posts: 60
id Software is pleased to announce that we are holding a Quake 4 mapping contest! Quake community mappers have shown amazing talent and innovation and we would like to recognize those talents and challenge them to show us what they can do.



Community Map Pak Contest


Prizes:

* Winning participants will have their map included in an official community map pak released by id.

Basic Rules:

* Maps must be submitted by their author and be of their own design.
* Maps may not use custom textures or models.

How are the maps being judged?


* Maps will be judged on their playability, performance, atmosphere, originality, technical quality, gametype flexibility and file size efficiency.

How many maps will be included?

* 8-12 maps will be selected, spanning multiple gametypes.

What gametypes does the Q4CMP seek to include?

* We are accepting submissions that include support for any of the following gametypes: 1v1, Team Deathmatch, CTF, Arena CTF and DeadZone.

I understand custom textures cannot be used, but what about custom materials and fx files?

* You may include custom script files such as fx and material files, but you may not include or reference custom textures, models or sound files.

How many entries am I allowed to submit?

* Submit as many as you like! We are accepting both existing community maps that have already been released as well as new creations.

What format should I submit the map?

* We prefer that maps be properly packaged with their .map, .proc, .cm, .def and loadscreen screenshot files, however can accept just the .map. The maps will be repackaged for both the voting process and final Community Pak.

Who will be judging the submissions?

* You! As the deadline draws near be on the lookout for an offiicial polling station near you.

Where do you send the maps?

* Map submissions should be emailed to: syncerror@idsoftware.com

Deadlines:

* The deadline for entries is January 31st.

===============

Stayed tuned to id Software for further information, rules and regulations on the Community Map Pak Project.


Last edited by SyncError on Sat Jan 06, 2007 6:48 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 21, 2006 4:58 pm 
Offline
"...mostly harmless?!"
User avatar

Joined: Fri Nov 09, 2001 12:00 am
Posts: 5123
Location: UK, York
I'm slightly puzzled by the no custom models rule as that kind of limits the style of levels to having no 'organic' or 'terrain' related stuff in them (and we know how bad brushwork is at that stuff now!). No custom textures 'yes', no custom models? hmmmm.... (I can understand the point of not wanting to bloat out the eventual file size of the update unnecessarily)

_________________
Modeling and modding tutorials and tips


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Thu Dec 21, 2006 6:36 pm 
Offline
has joined the game
User avatar

Joined: Mon Nov 04, 2002 1:43 am
Posts: 35
Location: Dallas, TX
No models? Oh well. I understand no textures, but terrain models using Quake 4 assets should be allowed. Then again, I can understand they may not want extra folders with everyone's custom models and whatnot.

Anyway, I'm really excited what people come up with. A good move by id to hold a contest like this!

Quaker-X


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 21, 2006 7:50 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10185
Location: Munich / Germany
Finally!

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 21, 2006 8:12 pm 
Offline
picked up a pistol

Joined: Mon Mar 06, 2006 9:33 pm
Posts: 60
We are not allowed to contain extra media such as textures and models primarily due to copyright reasons. Its very difficult for us to verify who the author of such media is and whether you have proper permission to use it. The additional size that this media adds to the patch is also a (minor) concern. Its just a legal liability issue. While many people do their own work, it would be very easy for someone to "borrow" a texture or model from another game and claim it as their own -- and we would be held liable for distributing it.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 21, 2006 9:12 pm 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10185
Location: Munich / Germany
That makes perfect sense.

Still it's rather unfortunate in regards to "models" since so wonderful things can get achieved with the Doom3 engine.

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 12:16 am 
Offline
picked up 100 armour

Joined: Tue Aug 09, 2005 1:26 am
Posts: 101
count me in aswell!

i havent mapped since june or so when my pc crashed and i lost all my data/partitions including all my maps and textures.

is there a prize or something for the "best" map in the pack? might be a nice drive for alot of mappers, a simple item signed by the id software team or something :)

a doom/quake shirt signed by J. Carmack, A. Carmack, J. Romero and T. Hall...thats gotta be a dream prize for most i think :)


<edit>
trick question for syncerror:

no custom textures allowed, obviously mappers will supply a levelshot with their levels. is it allowed to use that levelshot as a texture in the level?

technically not really a texture but more of a cheeky workaround ;)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 9:53 am 
Offline
picked up a pistol

Joined: Mon Mar 06, 2006 9:33 pm
Posts: 60
We reserve the right to and may be replacing the loading screen art (to give them one unified look for the CMP), so it would not be advised. =)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 12:18 pm 
Offline
has joined the game
User avatar

Joined: Tue Oct 19, 2004 12:57 pm
Posts: 44
hello. DM only maps or sp as well? clarify please

also 1 month on holidays is not much time to make a quality quake4 map

_________________
cr8!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 3:40 pm 
Offline
picked up a pistol

Joined: Mon Mar 06, 2006 9:33 pm
Posts: 60
Not dm only, but no single player. 1v1, TDM, CTF, ACTF, DZ


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 6:23 pm 
Offline
fired 300 rounds
User avatar

Joined: Sat Aug 07, 2004 5:31 pm
Posts: 380
Location: Los Angeles, CA
This should be great. The last Q4 mapping contest that D3W co-hosted really sparked some great maps. A contest from id should bring out the best of the best. One month! Cool!

_________________
I don't need to "get a life". I'm a gamer, I have LOTS of lives.
monster-clip.com


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 22, 2006 7:58 pm 
Offline
Addict.
User avatar

Joined: Tue Nov 22, 2005 1:42 am
Posts: 2165
Location: France, 59
Are the final maps (8-12) pack will be free? :wink:

_________________
idTech 4 still amaze me.

Doom III High Quality Mainmenu Pack.
Doom III Boss Contest: Alpha Lab Zero.
idTech4 Extended [Alpha].


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Dec 23, 2006 1:12 am 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10185
Location: Munich / Germany
6th Venom wrote:
Are the final maps (8-12) pack will be free? :wink:


What else...

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 29, 2006 8:47 pm 
Offline
has joined the game
User avatar

Joined: Mon Nov 04, 2002 1:43 am
Posts: 35
Location: Dallas, TX
SyncError: Using assets from previous patches (such as the textures and materials added by Ritual in the latest patch) is fine, correct?

Quaker-X


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 1:05 am 
Offline
has joined the game

Joined: Wed Dec 27, 2006 1:09 am
Posts: 31
How does 1 know which are custom and which are not?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 2:59 am 
Offline
Captured the Flag

Joined: Thu Jan 06, 2005 8:56 pm
Posts: 1880
Location: 127.0.0.1
Vayne wrote:
How does 1 know which are custom and which are not?


Well, for starters, they designed the game, so they'd be pretty on-top of what is or isn't custom.

The idea behind not using custom textures is to keep the filesize down. So if there are any image files in the final pk4, they're obviously custom textures.

_________________
Check out Classic Doom 3!
Support OmegaDrive


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 3:47 am 
Offline
fired 300 rounds
User avatar

Joined: Sat Aug 07, 2004 5:31 pm
Posts: 380
Location: Los Angeles, CA
I think he meant for himself, Snoop.

Just to be on the safe side, since my Q4 folder is a mess, I installed the game again in a clean folder to ensure that I don't use any sneaky little custom textures or models.

_________________
I don't need to "get a life". I'm a gamer, I have LOTS of lives.
monster-clip.com


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 4:12 am 
Offline
has joined the game

Joined: Wed Dec 27, 2006 1:09 am
Posts: 31
So would it be illegal if there was a texture from another map then? I have this folder it q4 ed taht says q3textures it might have come with another map im not for sure.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 5:26 am 
Offline
"...mostly harmless?!"
User avatar

Joined: Fri Nov 09, 2001 12:00 am
Posts: 5123
Location: UK, York
You should *only* be using textures and assets that came with either Quake 4 or any one of the various updates. As this is an 'official' competition that's going to be included in an official map pack it stands to reason that anything not *official* is not usable.

So no, those are not usable.

_________________
Modeling and modding tutorials and tips


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sat Dec 30, 2006 9:05 am 
Offline
Site Admin
User avatar

Joined: Tue May 28, 2002 6:17 pm
Posts: 10185
Location: Munich / Germany
SnoopJeDi wrote:
[The idea behind not using custom textures is to keep the filesize down.


Slight addition: They don't want to have the risk to distribute copyright protected artwork a hobby designer did unknowingly use for this level.

_________________
Image Staff - The world is yours, soon in 6 degrees of freedom!
Visit ModWiki


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group