bolleh wrote:
be carefull not to judge someone for their unfinished work even though i agree with your last statement a bit. I have started at least 5 big projects that i never finished(and never will due to hdd crash) but i never saw the final product as the goal.
Thanks for picking my comment up.
I do not judge someone for their unfinished work. Would you agree that a 512 unit square box with a light, 4 stretched textures and two randomly arranged static models does not show the necessary base effort to attract qualified mod talent?
It's an inevitable goal conflict that every mod job application accompanied by a little media needs to be unifinished, otherwise the application wouldn't make any sense and a release announcement would get posted.
In my opinion it just is not enough to dream up an inconsistent story, write it down here together with a dreamed up feature list which puts every software ever announced to shame and then start recruiting for this "mod".
I expect a mod announcement to at least go hand in hand with a proof of concept study which at least shows off consitent artwork or consistent functionality code (Ground Zero is a nice example).
To make myself clear - in times where a mod or tc or however you call it requires so much skill, talent and time it's a base requirement that the team leadership / management must be expected to match or better surpass the on-hand work skill requirements.
A real talented mod contributer, no matter if an artist or a programmer, has the right to demand the time of his life he invests to be managed and led well so it doesn't vaporize. This life we're living is the only one we have and I wouldn't want to donate a part of it for a project which doesn't show the least bit of professionalism.
To get a mod out of the door is hard enough even with good leadership, but without it's impossible. So if the mod-announcer and job-app poster isn't even able to get this right, how can he be expected to take care of the time a team donates to such a project?
If id software posts a job application then a two-liner is enough "We're working on a new project and seek the best in the field. Please apply here.". If a mod seeks team members this isn't enough, especially if the team leader just wants a game done he himself cannot make and his parents cannot buy at WalMart.
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the journey, the things i would learn underway were always more important and most things were just "ill just do something every day and see where it ends" and i think many modders have been down this same path and there will definately be others.
That's a very important philosophical part which applies to life in general. Attention seeking mod announcers will never understand the meaning of these words.
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i rather tend to help out new people, no matter how low their skill might be, after all we all started out noobs and id rather help someone out then shoot them down or judge them

A determined noob is a rough diamond and deserves every help possible. Some may even go so far and set up a whole forum dedicated to help them to advance, something like D3W for example...
But a dedicated noob typically climbs up the ladder from simple box map to a nice room in 4 to 8 weeks, depending how much spare time is available. He's also reading every tutorial available and has that lab-coat attitude to try to solve every problem he bumps into.
I started out as newbie as imaginable, I'm even a very late adopter to pc's in general, so I totally understand what you are saying.
But I never expected anyone on a board to solve my problems, all I wanted was someone who pointed me towards the right solution and explain me why I should go into a specific direction.
In my opinion people asking questions which can be 100% avoided by doing a first room tutorial before are equally annoying as those who answer every question with a "use the search button" line.
A newbie doesn't even know what to search for and more importantly, why to search for a tech specific keyword. So "veterans" need to be much more forgiving and willing to assist and newbies will appreciate that. The x percentage of newbies who doesn't bother to read the tutorials they got strongly suggested to read cannot expect to receive much help on any place on the web anyway.
I do think we both mutually agree on most things even if I often have a hard time to explain specific points in a second language.