Doom3world

The world is yours! Doom 3 - Quake 4 - ET:QW - Prey - Rage
It is currently Tue Feb 09, 2010 9:55 am

All times are UTC




Post new topic Reply to topic  [ 50 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Wed Oct 01, 2008 11:24 am 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
First I would like to say that there is a thread named like that allready. However I chose not to use it, as it has nothing to do with what I have to show here. I hope that won't be a problem.

This is a Reboot of sort, of my Doom3 (D3 1.3.1 only) modification "Wrathchild".
It is a plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror ( in smaller words- Deus Ex/System Shock2 wana-be :) ). What I did was take the atmosphere of the forsaken Von Braun and the plots surrounding JC Denton, most of the gameplay features of both games, and got Wrathchild. A futuristic thriller with many plot twists and atmosphere to, well- to die from. These are big promises, I know, but all of it is done at concept level allready, and some on practice.

THE GAME IS RELEASED

- PATCH v1.02(DoomItalia)

- PATCH v1.02(D3FileFront)

- WRATHCHILD WITH PATCH v1.01(DoomItalia)

- WRATHCHILD WITHOUT PATCHES (D3FileFront)


Story Overview:

You Are Alexander M. Goodman and nothing depends on you. You are noone, a pawn in a game of chess in which the players are so far away you can't even think about them, because you don't know they exist. This is the world of Wrathchild, politically incorrect because there isn't any politics left. A world torn apart by internal struggles and forcefully brought together to ensure survival. It is a world where you are free in only one place- Anarchia. Being one of the four cities left on Earth, Anarchia is a paradise for free spirited, murderous or suicidal individuals. It is ironic that in this place we start our journey with the Pawn. Alex, as friends call him, is a Free Agent. An individual, that for the right price will do almost anything. What started out as a group of daredevils stalking the ice fields of northern Europe, the deserts of Asia, and the wastelands of Northern America they are now the sole dirty-work caste behind the Big Eleven. Maybe free once, now they are anything but that. Pawns, obeying every command, and in turn earning gratitude. This is what they have become. Maybe the time for a change has come. Maybe it has come and gone, and maybe in this world where survival is a fact of life, you need not care for mankind, but only for yourself.

Changes:

A completely new, combined hud/pda system.
Complex dialogues.(unfortunetly all in text only)
New gameplay element called Energy, it is much like the same in Deus Ex.
Non-linear passages from level to level.
Good/Bad system, leading to different endings.
Complex quests.
Voice over for the main characters naratives.
New textures.(Aproximately 80mb and increasing)
New sounds.(Aproximately 20mb and increasing)
Music.(Aproximately 40mb and increasing)
New GUIs, Assets.(Aproximately 40mb and increasing)
New npcs skins.

Alot, and I mean alot of other changes that you may or may not notice.

Progress:

Act I is complete and currently patched to V1.02 .

Act1
Shadows

Intro:Complete
Travel1:Complete
Training1:Complete
Training2:Complete
Travel2:Complete

For weapons, atmosphere and other gameplay elements check the Wrathchild Website.

Connections:

For the Hud/Pda:
viewtopic.php?f=1&t=20274

Website:

http://www.msdiamandieva.com/wrathchild/index.php

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Last edited by 0m1n0u5 on Fri Mar 13, 2009 1:30 am, edited 12 times in total.

Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Wed Oct 01, 2008 8:49 pm 
Offline
Plasma Spammer
User avatar

Joined: Fri Jun 27, 2003 10:24 pm
Posts: 2701
Location: Munich, Germany
That sounds very interesting and ambitious for a one-man-project!
Looking forward to the first screenshots. :)
Although for a mod like this, the gameplay change is probably going to be the most interesting aspect.

_________________
Image Staff
Modelviewer | 3DSMax<->MD5 | Blender<->MD5


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Thu Oct 02, 2008 12:00 am 
Offline
Addict.
User avatar

Joined: Tue Nov 22, 2005 12:42 am
Posts: 2165
Location: France, 59
der_ton wrote:
Although for a mod like this, the gameplay change is probably going to be the most interesting aspect.

Yep, this one sound so.
But that's bad that even if you tweaked D3 weapons to death, seeing the same old model over and over is no more attracting to the public.

But who give a flootz about the public, right? :D

_________________
idTech 4 still amaze me.

Doom III High Quality Mainmenu Pack.
Doom III Boss Contest: Alpha Lab Zero.
idTech4 Extended [Alpha].


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Sun Oct 05, 2008 2:27 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
-I wan't to say thank you for the replies. :)

-I wish to assure everyone having doubts, that I am indeed taking this project very serious. Ambitious as it is with hard work everything can be achieved.

-To make things clearer, weapons DO NOT have new models, but changes in them,although small, are alot. Also I did understand it would be difficult to ask the player to believe he is not in D3 with the old weapon models, so I did alot of work on the atmosphere and the game story. I hope these will take away atention away from the weapons.

-I did some tests on the maps, some time ago, and I found myself playing the game just as it isn't mine, and It felt strange. Infact gameplay changes are very sensible, there are complex tasks, merchants, lots of dialogs and atmosphere-related texts to read, not to mention the much more interactive surrounding. I don't wan't this to sound like pointless bragging. Every single aspect of the ones mentioned is in the game and working, as well as many more. For instance the nonlinear transition is now a major aspect of gameplay. Basically going through an area may forbid access to another one, thus denying items ammo armor etc. But enough of that.

-As I promised - screenshots are now available at imageshack. They are all of the Intro level. Keep in mind that in this level there is nothing much to do as it's purpose is to give text information, background for (some) of the main characters and of the world they're in. Enjoy:

ImageImage

ImageImage

ImageImage

ImageImage

ImageImage

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Sat Oct 11, 2008 2:02 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
-Another week has passed, I finally finished "Tutorial1" which was a real pain. Now I'm focusing on "Tutorial2" where the virtual reality aspect of the game is first mentioned and experienced. "Tut1" is the closest to a hub level you will see at this stage of the game. It is huge, gave me hell of alot of problems with optimization, and needed an incredible amount of beer (!) to finish it but it's done now. Next week I'll post some area screens of it.

-"Travel1" is the route to you'r pilot's hangar. There are two variants by the metro or by taxi. The taxi section needs some fine tuning so I'm not ready to show it yet.

-The first two screenshots are from the metro section of the "Travel1" map:

ImageImage

ImageImage

-The last three are from the streets of the "Tutorial1" level:

ImageImage

ImageImage

ImageImage

See you next week.

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Sat Oct 11, 2008 3:43 pm 
Offline
fired 300 rounds
User avatar

Joined: Thu Dec 20, 2007 7:55 pm
Posts: 376
Location: Get your ass to Mars!
I really like the look of this, and as you are working alone, I think it deserves more credit than what people give team based projects. The GUI interactions are a nice touch and the city skybox reminds me of Max Payne :D Keep it up man!

_________________
So I said to myself I'd step out of these wet clothes and into a dry martini!


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Sun Oct 12, 2008 12:07 am 
Offline
has joined the game
User avatar

Joined: Tue Oct 19, 2004 11:57 am
Posts: 44
looks interesting, I hope you release it to play, even if there are only a couple of maps. I`d hate to see it postponed for years and then cancelled like many ambitions mods

_________________
cr8!


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Mon Oct 20, 2008 5:40 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
- I thank again for the encouragment ( starting to repeat myself, but who cares when it's for a good thing ). It's good to see people do care for your work :) .

- Busy, busy, busy. Not with the mod unfortunetly...

- Ok - news. The Training 2 map is almost done. It's been almost done for five days now but I'm busy with other... engagements so the mod had to wait. Don't warry, though, the release date is still within the first week of November. The truth is I sat on my hairy ass and got so much work done on Training 2 a week ago, that I got incredibly ahead of schedule. The good thing is I got work unrelated to the mod done, the bad one is I got extremely distracted and I've been getting back on tracks since yesterday. I guess it's plain lazyness showing...

- Don't misunderstand me - as I said - the game will be out in 15 or so days.

- I changed the first post so now it represents my current progress.

- Now for the screenshots. They are all taken from distinct areas of Training 1. I'm sorry for bragging with it so much, it's just that I'm so damn proud of how it turned out :D . Here you will see the Clear Sky Bar, and it's VIP lounge, the Black Market, and some alleys.

- On a sidenote, I have to appologise for the graphical artifacts you will see in some of the pictures, those are my video card's fault and NOT ingame bugs.

- Clear Sky Bar's ... bar:
ImageImage

- Clear Sky Bar's VIP lounge:
ImageImage

- The Weapon's Dealer at the Black Market:
ImageImage

- Part of the Black Market:
ImageImage

- ... Another part of the Black Market :D :
ImageImage

- ... And here we see an urban hunter and his prey:
ImageImage

- Homeless guy, or a victim of progress... :
ImageImage

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Thu Nov 13, 2008 9:30 am 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
-Hey guys I have some internet difficulties, so I can't really post from home, ergo no screenshots. However work is still progressing. Actually after last evening's mammoth push the mod is 99.9% done. I still have some things to polish, but they are minimal, so the mod is moving on scedule. Anyway, sorry, but I don't have time for long posts.

-It's official. The release date is 16-th of november!

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Thu Nov 13, 2008 10:56 am 
Offline
is sad because his cool title went away
User avatar

Joined: Mon Sep 06, 2004 3:44 pm
Posts: 673
Location: Berlin, Germany
I´m looking forward to it!


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Thu Nov 13, 2008 5:53 pm 
Offline
Camper
User avatar

Joined: Fri Aug 13, 2004 3:39 pm
Posts: 2431
Location: Beyond the Veil
This sounds like a really cool project, I'll be sure to check it out!

Grats! :)

_________________
DRM is evil m'kay?

Hexen:Edge of Chaos TC.
Edge of Chaos Community


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Mon Nov 17, 2008 12:08 am 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
-Finally, it's done... What am I saying - IT'S DONE! :D The Wrathchild Act I is finally out. I'm horibly tired when I'm writing this so I'll be brief.

-First thing is- thank you to everyone who supported me in any way. Secondly- please, enjoy the mod as much as I enjoyed doing it. Oh and one more thing... technically it's the 17-th allready, but I didn't go to sleep, so for me it's still the 16-th :roll: .

-And finally- The download link is in the first post.

-Enjoy and give me your feedback as soon as possible.

P.S. Ominous, SpiritusSanctus and thebeastwithin are all my nicknames.

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Last edited by 0m1n0u5 on Fri Mar 13, 2009 12:57 am, edited 5 times in total.

Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Mon Nov 17, 2008 12:56 am 
Offline
picked up 200 ammo
User avatar

Joined: Fri Apr 14, 2006 11:54 pm
Posts: 266
Downloading :), and if you want I can provide an addictional mirror on http://www.doomitalia.it :D.

_________________
Neurological - Music Entertainment
http://www.neuro-lab.net


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Mon Nov 17, 2008 2:06 pm 
Offline
picked up 200 ammo

Joined: Sun Nov 13, 2005 12:13 pm
Posts: 293
Location: Italia(Italy)
how istall the new HUD? :cry:


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Mon Nov 17, 2008 2:18 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
-Neurological, that is a great idea and I would be very gratefull if you help me with that, please pm me so we could arange something.

-Hexen Terzo, the hud, is included in the game pack, and is suppose to work with the game if you installed it as it says in the readme. Maybe you are asking, because you installed the game and got no hud in the first map - if thats the situation - don't warry that's on purpose :) you will get the pda/hud as you proceed to the second map. If that is not the case, please explain yourself better.

-Finally, I forgot to make a point of something that may be very important- the mod has relatively high system requirements, so it would be better, for people with older pc's to disable bloom (that will happen when you type "r_bloom 0" in the console) or some of the eye candy. On the other hand, I wouldn't recommend a resolutions less that 1024x768.

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Tue Nov 18, 2008 12:44 pm 
Offline
is sad because his cool title went away
User avatar

Joined: Mon Sep 06, 2004 3:44 pm
Posts: 673
Location: Berlin, Germany
I just started playing it, and so far I am really impressed! This starts at the new main menu graphics, which (for the first time in a Doom3 mod, I might add) don´t look like an amateurish photoshop, but has all new graphics that fit the Cyberpunk theme. The intro felt quite professional as well, the Anarchia skyline has a cool, slightly anime inspired look. Fitting sound track. The apartment you start in looks spot on as well.

But I am confused about the interface and wanted to ask before I continue playing: the mouse cursor is stuck in the upper left corner of the screen. I don´t think it´s intended to be like that? It changes from arrow to hand icon when you move arround, but is stuck all the time in the corner of the screen. Shouldn´t the cursor be in the center of the screen, or completely invisble?


Last edited by Tetzlaff on Tue Nov 18, 2008 1:24 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Tue Nov 18, 2008 1:14 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
- EDIT -

- HUD CURSOR IN THE UPPER LEFT FIXED IN v1.01 -

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Last edited by 0m1n0u5 on Wed Nov 19, 2008 1:44 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Tue Nov 18, 2008 1:23 pm 
Offline
is sad because his cool title went away
User avatar

Joined: Mon Sep 06, 2004 3:44 pm
Posts: 673
Location: Berlin, Germany
Ah okay. I imagined that and continued playing while I ignored the cursor.

I talked with the player character´s buddy, the NPC dialogue interface works well (though the upper border of the interface is a bit up too high, I almost looked to the ceiling when following the dialogue). But I don´t know how to continue, it´s a bit obscure. I also tried to leave the room but it´s not clear how to achieve this, the door seems to be non-interactive.

Edit: Played a bit further, but now I got stuck in the desk chair. Is there something I should do with the computer interface to get un-stuck? It´s a bit obscure. Also the interface there is barely readable, because the font is yellow and much of the background white (because of that white bird logo).


0m1n0u5 wrote:
The problem is that I need the pda to have a mouse cursor, but still have a hud without cursor.


Would it be possible to have a regular interactive crosshair/mouse cursor in the center of the screen, right from the start? This would also make it a lot easier to decide which parts of the environment are interactive. Classic adventure games also often have an interactive cursor to make the gameplay more accessible.


Last edited by Tetzlaff on Tue Nov 18, 2008 1:51 pm, edited 4 times in total.

Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Tue Nov 18, 2008 1:40 pm 
Offline
is connecting to Doom3world.org

Joined: Wed Sep 17, 2008 5:53 pm
Posts: 5
It looks interesting so far but I want to see the rest of the act before commenting on it. How do I leave the appartment? There is more than one map file so I assume there's more to play.


Top
 Profile  
 
 Post subject: Re: "Wrathchild" (Doom3 1.3.1 , Singleplayer Only)
PostPosted: Tue Nov 18, 2008 1:54 pm 
Offline
picked up the chaingun
User avatar

Joined: Tue Oct 18, 2005 9:07 pm
Posts: 162
Location: Hull UK
I imagined it would be a little hard to understand what to do next, so here's a walkthrough. After you speak with your agent, you speak on the phone with Peter and you tell him, you will send him the briefing over the internet, then you must interact with the desktop monitor which seats and locks you, you must send the file through the network folder, then press the turn off button. That will take you out of the chair and free, after which nothing is stopping you from just going to the door and moving to the next level. You will do that by going to the door and pressing the attack button when aimed at it.

I understand it might be a little difficult to see every one of these actions but, every single one gives you a hint leading to the next one, and I believe it is fairly logical. Keep in mind that this mod is not a no brainer, it will require some thought to move through. It has a lot of text, some just for fun, some with vital info, the trick is - you don't really know which is and which is not :twisted: .

- EDIT -

- UNREADABLE BLOOMED TEXT FIXED IN v1.01 -

Further in the game there are indicators of which is interactable and which is not.

_________________
WRATHCHILD(Doom3World)
WRATHCHILD(Official Web-Site)
A plot oriented, postapocaliptic, cyber-punk, nonlinear, RPG/FPS-adventure/survival-horror.

Doom 3 Boss Contest Participant: "Decay"


Last edited by 0m1n0u5 on Wed Nov 19, 2008 1:46 pm, edited 1 time in total.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group