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Wouldn't it be wise to wait till the final version of the game is available?
Yes, of course - that's why I'm not focusing that much on the syntax itself but rather on the functionality. Judging from TA's menu syntax and the syntax I've seen on this forum, and the fact that Raven Soft has mentioned D3's syntax isn't so different from it on shacknews comments, I don't expect much different syntax. Elements will have attributes, and that's what I need.
If you're speaking about the actual state of gui_edit in the unfinished game and my comment that it doesn't seem easy enough, well, rest asured that the actual state is not the main reason I wanted to this; maybe I didn't use the correct words on my first post, but I don't expect what was in the game 2 years ago to be what's in the shipped game, it's not like I'm saying 'its gui editor sucks, here's mine'.
The reason I'm doing this is to be a simple doom 3-independent editor - if anything, at least a headstart to create something that can lately be modified on the game or on the source. You know, I have been wasting the past few months modding for UT2k4, including working on guis, and while it has a sort of an in-game gui editor that's good por positioning items, it's impossible to use for creating assets from scratch. Simply put, that just can't work on a game because of the limited screen size and the fact that you can't have several other windows to assist you in editing each element. This editor is something I'm doing to try to overcome that, to be an user-friendly editor on a windows environment. It'll never replace the game and the real preview only the engine can do, but I see it as something to help --at least on the start of the process.
I, in the end, prefer to edit the source code directly, as most of the people here does, I suppose. But I really think an editor like this would have a role.
(But yeah, I can't wait for the damn game to ship so I can see in what this editor can actually help. This idea has been revolving on my mind for weeks and I can't help myself)