Let's get started with the FAQ:
The mouse cursor doesn't show up / wglFontBitMap / wgl...
Code:
Make a shortcut to the editor using this properties:
Doom3.exe +set r_fullscreen 0 +set r_multiSamples 0 +wait +wait +wait +editor
// edit by Goliath
We had this problem during leak times (the failed openGL calls resulting in various wgl.. errors) and now it seems to solve the annoying and often reported mouse cursor missing error.
Also disable Anti Aliasing - this is known to cause errors more frequently than not.
the r_fullscreen 0 variable means that the editor runs windowed on your desktop. That allows you to use it at desktop resolution and you can nicely maximize it for a larger work area.
A lot of sites and people repeatedly demand their readers to add a r_mode value - don't do that, it's not neccessary.
You will most likely want to run it windowed.
I'm running Win98Code:
DOOMEdit will most likely not work. Consider to switch to Win2k or XP. If for Doom or not the upgrade is absolutely worth it. Not sure about WinME, but most people told me stay far away from it.
How do I start the editor ?Code:
You can either lower the console and type "editor" or make a copy of the shortcut to the Doom.exe and add "+editor" to the properties - it'll start up seperately from the game then. The properties will look like "C:\DoomIII\Doom.exe" +editor where +editor has to stand outside the quotes. If you editor doesn't start up, then add two or three +wait calls before the +editor.
How do I change the views?Quote:
How do I make a map ?Code:
If you don't know that you should read our basic tutorials listed in the sticky "Tutorial Listing" thread in the Level Editing Forum. Link below.
http://www.doom3world.org/phpbb2/viewtopic.php?t=3017All my patches and curved surface disappear in the editor when I deselect them, but they show up ingameCode:
view > show curves
Which entities are crucial to have in a map?Code:
The map must be sealed from the void - see below :"map leaked"
You need to put at least one info_player_start in the map
Where should I save my map ?Code:
Save it somewhere below your maps directory.
Either in a seperate folder, or just populate your "maps" folder to get lost and disorganized as fast as possible...
Everything I've done on my map has disappeared, and the map's empty! How can I get it all back?Code:
This is dangerously common. Anyways, there should be a backup on the root of your C drive, as "autosave*.map".
Also see the post below for more information and workarounds against map saving problems:
http://www.doom3world.org/phpbb2/viewtopic.php?t=10258How do I compile my map ?Code:
Start up Doom and type: "dmap maps/yourpathinfo/yourmapname" or press the bsp button in the editor.
That's it. Doom will compile your map in a few seconds and you're ready to walk through.
The console says "leak" and I can't compile my map!Code:
Well, your map has a leak :)
That means it's not a closed hull. If you use patches instead of brushes as walls, your map will leak.
Patches do not block vis. "Vis" determines what the engine considers as structural, hence blocking it.
If the engine can't see the void from any given point and viewing angle in your map it's a closed hull. If you feel unsure - just make a box the size of your entire map and place it in.
Other reasons for leaks can be entities (lights, spawn points, mapobjects, speakers...) which reside outside your map.
You will also make sure, that your map contains at least one "info_player_start" - that's the place where you first appear when you start your map.
If you get this leak message, but you can sware it's enclosed, you might have used a shader, or better "material" which has the surfaceparm "nonsolid" or "trans" (not yet sure which ones are present here).
If nothing hels - go back to the editor and select "pointfile". You'll see a line appear zickzacking through your map. Usually the line starts at an entity like a light inside the map and points to somewhere outside the map. Follow the white rabbit, err, pointfile line and you'll find the cause or your leak.
How do I play my map ?Code:
Your compile went well, no leak, only a few error messages?
Great - now type "map yourmapname" in the console and it'll load up.
Play it for what it's worth!
Can I import my Quake3 mapCode:
Yes you can, but it needs a little work.
First, as usual, make a backup.
Then resave the map using the "brush primitves" format.
Remove all entities (lights and stuff, you will want to rework the whole thing anyways).
That's all - will load now nicely into DoomEdit, yet ALL textures have to get reworked (search and replace works like a charm) and ALL texture scaling data will get lost when switching from the normal map format to the brush primitives format (it's not a bug).
Where can I post screenshots of my map?Code:
The level editing (le) forum is best suited for this, please limit your images to a width of 480 pixels, you can still provide a link to your highres shots...
Where can I put my maps for download?Code:
Start a thread in the level editing (le) forum and announce it with a proper headline like "username_map_1 is finished"
Where should I post my links to offer my map for download ?Code:
Maps WIP for Work In Progress to get feed back and Maps Final when you're finally done
How do I extract the PK4s?Code:
PK4s are just zip files with a renamed extention. Use WinZip or WinRar to extract them. Extract them to a folder outside the doom3 directory to avoid conflicts with custom content.
I'm pressing "J" to bring up the light inspector but nothing happens. What am I doing wrong?Code:
Run the editor in windowed mode. Ensure you have the main editor window active when you press "J"
My triggers don't work. What's wrong?Code:
Set the "model" key/value pair to the name of the trigger.
I've placed a speaker entity and selected a sound but it doesn't play anything when I'm in the game. What's wrong? Code:
Set the key/value pair "s_waitfortrigger" to 0.
What are key/value pairs and how do I set them?Code:
They are settings you can use to control a specific entities properties
http://www.doom3world.org/phpbb2/viewto ... 4506#34506Some of the textures are solid black in the editor. What's wrong?Code:
There are material shaders in the game that reference files that don't exist. These shaders are scraps left by the developers.
Jafo and Eutetic have cleaned up the shaders and you can download the fix here...
http://www.pcgamemods.com/7464/ More information about the fix can be read here...
http://www.doom3world.org/phpbb2/viewtopic.php?t=4540I've lost the toolbar/inspector window. How do I bring it back?Code:
Open regedit, search for "DoomRadiant" and delete the key.
If you're deathly afraid of regedit I've written up a reg file to do the work for you
here (right click save as).