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 Post subject: Doom 3 level editing FAQ - read that first.
PostPosted: Thu May 30, 2002 11:49 pm 
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Let's get started with the FAQ:

The mouse cursor doesn't show up / wglFontBitMap / wgl...

Code:
Make a shortcut to the editor using this properties:

Doom3.exe +set r_fullscreen 0 +set r_multiSamples 0 +wait +wait +wait +editor
// edit by Goliath

We had this problem during leak times (the failed openGL calls resulting in various wgl.. errors) and now it seems to solve the annoying and often reported mouse cursor missing error.

Also disable Anti Aliasing - this is known to cause errors more frequently than not.

the r_fullscreen 0 variable means that the editor runs windowed on your desktop. That allows you to use it at desktop resolution and you can nicely maximize it for a larger work area.

A lot of sites and people repeatedly demand their readers to add a r_mode value - don't do that, it's not neccessary.
You will most likely want to run it windowed.


I'm running Win98

Code:
DOOMEdit will most likely not work. Consider to switch to Win2k or XP. If for Doom or not the upgrade is absolutely worth it. Not sure about WinME, but most people told me stay far away from it.


How do I start the editor ?

Code:
You can either lower the console and type "editor" or make a copy of the shortcut to the Doom.exe and add "+editor" to the properties - it'll start up seperately from the game then. The properties will look like "C:\DoomIII\Doom.exe" +editor where +editor has to stand outside the quotes. If you editor doesn't start up, then add two or three +wait calls before the +editor.


How do I change the views?

Quote:


How do I make a map ?

Code:
If you don't know that you should read our basic tutorials listed in the sticky "Tutorial Listing" thread in the Level Editing Forum. Link below.

http://www.doom3world.org/phpbb2/viewtopic.php?t=3017

All my patches and curved surface disappear in the editor when I deselect them, but they show up ingame

Code:
view > show curves


Which entities are crucial to have in a map?

Code:
The map must be sealed from the void - see below :"map leaked"
You need to put at least one info_player_start in the map


Where should I save my map ?

Code:
Save it somewhere below your maps directory.
Either in a seperate folder, or just populate your "maps" folder to get lost and disorganized as fast as possible...


Everything I've done on my map has disappeared, and the map's empty! How can I get it all back?

Code:
This is dangerously common. Anyways, there should be a backup on the root of your C drive, as "autosave*.map".


Also see the post below for more information and workarounds against map saving problems:
http://www.doom3world.org/phpbb2/viewtopic.php?t=10258

How do I compile my map ?

Code:
Start up Doom  and type: "dmap maps/yourpathinfo/yourmapname" or press the bsp button in the editor.
That's it. Doom will compile your map in a few seconds and you're ready to walk through.


The console says "leak" and I can't compile my map!

Code:
Well, your map has a leak :)

That means it's not a closed hull. If you use patches instead of brushes as walls, your map will leak.

Patches do not block vis. "Vis" determines what the engine considers as structural, hence blocking it.

If the engine can't see the void from any given point and viewing angle in your map it's a closed hull. If you feel unsure - just make a box the size of your entire map and place it in.

Other reasons for leaks can be entities (lights, spawn points, mapobjects, speakers...) which reside outside your map.

You will also make sure, that your map contains at least one "info_player_start" - that's the place where you first appear when you start your map.

If you get this leak message, but you can sware it's enclosed, you might have used a shader, or better "material" which has the surfaceparm "nonsolid" or "trans" (not yet sure which ones are present here).

If nothing hels - go back to the editor and select "pointfile". You'll see a line appear zickzacking through your map. Usually the line starts at an entity like a light inside the map and points to somewhere outside the map. Follow the white rabbit, err, pointfile line and you'll find the cause or your leak.


How do I play my map ?

Code:
Your compile went well, no leak, only a few error messages?
Great - now type "map yourmapname" in the console and it'll load up.
Play it for what it's worth!


Can I import my Quake3 map

Code:
Yes you can, but it needs a little work.
First, as usual, make a backup.

Then resave the map using the "brush primitves" format.
Remove all entities (lights and stuff, you will want to rework the whole thing anyways).

That's all - will load now nicely into DoomEdit, yet ALL textures have to get reworked (search and replace works like a charm) and ALL texture scaling data will get lost when switching from the normal map format to the brush primitives format (it's not a bug).


Where can I post screenshots of my map?

Code:
The level editing (le) forum is best suited for this, please limit your images to a width of 480 pixels, you can still provide a link to your highres shots...


Where can I put my maps for download?

Code:
Start a thread in the level editing (le) forum and announce it with a proper headline like "username_map_1 is finished"


Where should I post my links to offer my map for download ?

Code:
Maps WIP for Work In Progress to get feed back and Maps Final when you're finally done


How do I extract the PK4s?

Code:
PK4s are just zip files with a renamed extention. Use WinZip or WinRar to extract them. Extract them to a folder outside the doom3 directory to avoid conflicts with custom content.


I'm pressing "J" to bring up the light inspector but nothing happens. What am I doing wrong?

Code:
Run the editor in windowed mode. Ensure you have the main editor window active when you press "J"


My triggers don't work. What's wrong?

Code:
Set the "model" key/value pair to the name of the trigger.


I've placed a speaker entity and selected a sound but it doesn't play anything when I'm in the game. What's wrong?

Code:
Set the key/value pair "s_waitfortrigger" to 0.


What are key/value pairs and how do I set them?

Code:
They are settings you can use to control a specific entities properties


http://www.doom3world.org/phpbb2/viewto ... 4506#34506

Some of the textures are solid black in the editor. What's wrong?

Code:
There are material shaders in the game that reference files that don't exist. These shaders are scraps left by the developers.


Jafo and Eutetic have cleaned up the shaders and you can download the fix here...

http://www.pcgamemods.com/7464/

More information about the fix can be read here...

http://www.doom3world.org/phpbb2/viewtopic.php?t=4540

I've lost the toolbar/inspector window. How do I bring it back?

Code:
Open regedit, search for "DoomRadiant" and delete the key.


If you're deathly afraid of regedit I've written up a reg file to do the work for you here (right click save as).

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Last edited by BNA! on Tue Aug 10, 2004 4:25 pm, edited 25 times in total.

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 Post subject:
PostPosted: Mon Nov 25, 2002 11:27 am 
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It IS really bad. You can forget about portals indeed and the level will contain ALOT of extra unnecesary geometry that will never be seen. You will quadruple the amount of polies your level consists of if you take this cheap way out. (and no, thats not just the portals that are not working)

GrtZ 3dioot


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 Post subject:
PostPosted: Mon Aug 02, 2004 2:08 am 
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Hey, nice FAQ there to get people going on their editing, i have one problem tough. When i start the editor it runs at the games resolution setting and not the one i have in windows, and the mouse becomes invissible, thx for any help. :)


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 Post subject:
PostPosted: Mon Aug 02, 2004 5:46 am 
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If you position your mouse where you 'think' it should be in the grid and click the mouse will appear.

Right now I'm trying to figure out why the view options bullets are greyed out, cause its only letting me select the default window layout, which sucks :(

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 Post subject:
PostPosted: Mon Aug 02, 2004 1:10 pm 
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Radeon, load up doom and set it to use non fullscreen mode (r_fullscreen "0") then close doom and start up the editor, this should get it to run in your native windows resolution (at least it does here...)

Hope that helps

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 Post subject:
PostPosted: Mon Aug 02, 2004 5:23 pm 
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DaZ wrote:
Radeon, load up doom and set it to use non fullscreen mode (r_fullscreen "0") then close doom and start up the editor, this should get it to run in your native windows resolution (at least it does here...)

Hope that helps


Thx for the help, i added -r_fullscreen 0 to the shortcut i made for the editor, works perfect :)


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PostPosted: Mon Aug 02, 2004 6:13 pm 
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Excellent :)

Hmm, are you the same "Radeon" that maps for ut2003/4 ? BR_legacy etc?

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 Post subject:
PostPosted: Mon Aug 02, 2004 7:12 pm 
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Hi Folks.

I can get the editor to run fine. I am having the following 2 problems, both are annoying as heck.

Image
Above pic, how do you get the inspector to be gone from the screen forever...well not forever but at least so I can map. I know it's in window mode right now, but there should be some type of toggle on/off. If not then I will just adjust the size accordingly.

Image
Above pic. The map layout choices are all greyed out. Any way to reset those or get the grey ones to come out?

Also is anyone having the following problem. When I run the editor the mouse cursor is gone. If I click on areas it eventually pops into focus. I have nvidia 61.7(newest drivers) on fx5600ultra.

Thanks for any help.


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 Post subject:
PostPosted: Mon Aug 02, 2004 7:26 pm 
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renegade8 wrote:
Hi Folks.

I can get the editor to run fine. I am having the following 2 problems, both are annoying as heck.

Image
Above pic, how do you get the inspector to be gone from the screen forever...well not forever but at least so I can map. I know it's in window mode right now, but there should be some type of toggle on/off. If not then I will just adjust the size accordingly.

Image
Above pic. The map layout choices are all greyed out. Any way to reset those or get the grey ones to come out?

Also is anyone having the following problem. When I run the editor the mouse cursor is gone. If I click on areas it eventually pops into focus. I have nvidia 61.7(newest drivers) on fx5600ultra.

Thanks for any help.


you are not alone.. I am having all the same problems as you are!


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PostPosted: Mon Aug 02, 2004 7:41 pm 
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Hmmm... weird.

I'll lend you a hand tommorow when I can buy a copy of the game.

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 Post subject:
PostPosted: Mon Aug 02, 2004 7:41 pm 
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To change the view modes go to View > Toggle and there u have all the views availible, i don't know hot to get rid of the Inspector, just drag it down so u can just se the top of it, that should atleas get it out of the way some.

And i'm not the Radeon mapping for ut2k3/4.


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PostPosted: Tue Aug 03, 2004 5:09 pm 
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To get rid of Inspector just click on it to make it the active window, and
hit Alt and F4.


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PostPosted: Tue Aug 03, 2004 8:03 pm 
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Thanks folks. I will try the alt f4 thing. I tried the toggle thing last night and it didn't work. I resized it but the dang thing just stays always on top. So hopefully the alt thing works.


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PostPosted: Wed Aug 04, 2004 10:43 pm 
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I'm waiting for a release of qeradiant.com :).
Cant wait for that..

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 Post subject:
PostPosted: Thu Aug 05, 2004 1:02 pm 
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If I'm not totally mistaken you sohuld change the section

Quote:
How do I play map ?


and add the command devmap which enables cheats in the loaded map. Stuff like god, noclip or notarget are very useful in the creation of a map.

Besides you should add a 'the' or 'a' to the headline :P...


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 Post subject:
PostPosted: Thu Aug 05, 2004 1:53 pm 
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Radeon wrote:
To change the view modes go to View > Toggle and there u have all the views availible, i don't know hot to get rid of the Inspector, just drag it down so u can just se the top of it, that should atleas get it out of the way some.

And i'm not the Radeon mapping for ut2k3/4.


If you select the perspective window, you can switch the perspective view (from top, left, and back... x y view etc) simply hittin Ctrl+Tab


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 Post subject:
PostPosted: Fri Aug 06, 2004 6:56 am 
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Quote:
To get rid of Inspector just click on it to make it the active window, and
hit Alt and F4.


And how does it get back? :)
I tried to toggle 'Console View' among other things but it won't come back?


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PostPosted: Fri Aug 06, 2004 3:19 pm 
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How do i get toolbar back i turn it off but now cant get it back. I deleted editor.cfg and doomconfig.cfg but it must be saved in some other place. Any idea where?

I think this editor is totaly buged and i didnt expected something like that from iD. I cant even select my favourite layout and i have to resize it by hand.


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PostPosted: Fri Aug 06, 2004 4:04 pm 
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It's saved in the registry. I had to fix this problem with the alpha a long time ago. I'm not sure what keys exactly but a search for doom should turn up results. I hope that's helpful.

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PostPosted: Fri Aug 06, 2004 5:33 pm 
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10x i fix it now. I just deleted "DOOMRadiant" key in registry and doom made the new one whit toolbar on.


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