**This is for more semi-advanced.. still trying to get out of beginner mapping stage. **
Tired of good old Caulk being just to Pink? or how about the messy textures around your map that just dont seem to "fit"! Well, this tutorial here will show you how to manipulate your texture so that everything fits like a Lego.
Well first of course you want your brush to be textured in full Caulk, now ur probably thinking, which face (A face is the plane of a brush, plane = a side, there being a total of 6 with every normal brush) will be showing in my level. Once you have this part decided, Press CRTL + SHIFT and LMB on the face you want to texture. Notice a pink overlay of the face you selected, and not the whole entire brush. Now find a texture you like and double click so it is applied to the face. You most likely have something that doesnt look right at all. Not aligned and just looks mis-porptioned.
Now here is the not so tricky part, Press "S" to bring up your surface inspector.
The inspector lets you "fit" the texture to the face, that you have selected.
The inspector also has options like Shift Horizontally and Vertically, what this does is move the texture up, down, left and right. The defualt is 0.5 which is a bit much, so I tend to lower it to 0.1 or lower to get the desired effect.
Below that is Scale Horizontally and Vertically, this allows you make the texture bigger or smaller default being 1.
Say you messed up manipulating the texture and you want to start over.. just click the "Natural" button and will bring you right back. Flip X and Flip Y can speak for themselves.
Well thats all for now till I figure out more of it and its purposes... And if you already know please post it here
