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 Post subject: Complete Doom 3 script, command and cvar reference!
PostPosted: Thu Aug 12, 2004 6:49 pm 
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Divine Eternal
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UPDATED JULY 9

http://www.modwiki.net

Doom3reference.com has been retired in favor of modwiki.net, since it contains far more useful information, and is much more practical.


Last edited by iceheart on Sun Jul 09, 2006 3:02 am, edited 3 times in total.

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PostPosted: Thu Aug 12, 2004 6:50 pm 
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a gun & a nice word
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Thanks. Stickied and Linked to in my tuts. :)

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PostPosted: Thu Aug 12, 2004 6:51 pm 
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Divine Eternal
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That was fast :)


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PostPosted: Thu Aug 12, 2004 10:06 pm 
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picked up a pistol

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Excellent job!


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PostPosted: Fri Aug 13, 2004 12:59 am 
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picked up 100 armour
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Wow nice! Did you write a parser for that?

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PostPosted: Fri Aug 13, 2004 1:06 am 
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Divine Eternal
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A search+replace replacing spaces with tabs did so much wonders for excel, then just a little cut-n-paste and cleaning up was needed and then mysql swallowed it whole.


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PostPosted: Fri Aug 13, 2004 6:52 pm 
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picked up a pistol

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iceheart, this is extremely helpful.


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PostPosted: Sat Aug 14, 2004 4:20 pm 
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The first 10 posts have been the best...

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Nice resource :)

I am using it to work on my Wiki. I have come across a few problems though (in the Actors category) where the comment you put from doom_events.script does not match up with the actual comment. For example: your getPainAnim page. Just thought I would point that out so you could fix it. There are a few other pages with this problem, all under the Actors category.


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PostPosted: Sat Aug 14, 2004 6:20 pm 
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Divine Eternal
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Oops, fixed :)

Thanks!


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PostPosted: Sat Aug 14, 2004 6:28 pm 
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Divine Eternal
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BTW if you want all the info in a more digestible format, here are the CSV files I made.


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PostPosted: Sat Aug 14, 2004 6:30 pm 
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The first 10 posts have been the best...

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Thanks. Maybe that will make things easier for me :)


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 Post subject:
PostPosted: Mon Aug 16, 2004 8:10 am 
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has joined the game

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Excellent, thanks a bunch!

I'm a bit annoyed that some of the events don't have comments for explanations, I suppose you can always find out by testing it or whatever.


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PostPosted: Fri Sep 17, 2004 8:53 pm 
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Divine Eternal
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Moved the page to it's final location, please update your bookmarks and posts to reflect the new URL.

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PostPosted: Fri Sep 17, 2004 9:25 pm 
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Reinventor of the wheel
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Great name. Now to wait for google to catch it.. :)

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PostPosted: Sun Oct 31, 2004 11:07 am 
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Divine Eternal
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cvarlist updated to 1.1 cvars, just noticed that it had changed :).

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 Post subject:
PostPosted: Mon Nov 08, 2004 10:09 am 
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picked up 200 ammo

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iceheart,

I only briefly checked the doom3reference site a couple of times but I never could interpret the way the command syntax is stated. It looks more like the name of the command function in the game source code itself than the actual command usage syntax to me. For example, wouldn't something like...

Code:
Syntax:

void activate( entity activator )


...be a lot more useful if expressed along the lines of something like?....

Syntax:

$entityname.activate($activator);


Just a suggestion.

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 Post subject:
PostPosted: Mon Nov 08, 2004 10:14 am 
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a gun & a nice word
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He's using a traditional format for command references. It works like this...

Code:
void activate( entity activator )


  • void - Data type this function returns
  • activate - The name of the command
  • entity - The data type expected of the parameter
  • activator - A one-word description of the parameter

An example would be the place where something like ...

Code:
$entityname.activate($activator);


... would be best suited.

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Last edited by rich_is_bored on Mon Nov 08, 2004 9:39 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Nov 08, 2004 6:36 pm 
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Divine Eternal
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Rich is completely correct, just a clarification on "What this function returns", it's the return data type more specifically.

And yes, I'm going to write a "help" section some time :).

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PostPosted: Mon Nov 08, 2004 9:39 pm 
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a gun & a nice word
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Fixed. :P

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 Post subject:
PostPosted: Tue Nov 09, 2004 6:30 am 
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picked up 200 ammo

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All right, thanks for the explanation and clarification guys :)

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