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 Post subject: Video Tutorial - Ladder *UPDATED*
PostPosted: Fri Aug 20, 2004 6:31 pm 
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found a secret
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Joined: Tue Aug 03, 2004 6:31 pm
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Location: Sweden
Need to access high places? Ladders are one of the ways to do this, however I find them most useful for single-player maps with Doom 3 since climbing is pretty slow.

http://www.mnemic.tk/education/videotut ... o_tscc.rar

Size:4.23 Mb
Length:2:17 Minutes

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 Post subject:
PostPosted: Fri Aug 27, 2004 6:56 pm 
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found a secret
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I hate double posting,, but its now updated with AUDIO!
http://www.mnemic.tk/education/videotut ... o_tscc.rar

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 Post subject:
PostPosted: Mon Apr 30, 2007 10:47 pm 
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WTF! Not ANY of the links in ANY of your tutorials work :evil:

What a waste couse i am sure you put hard work in makeing them. Just give us links that work and i will praise you :)

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PostPosted: Tue May 01, 2007 12:27 am 
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Times change mate. Most of the tutorials were uploaded in 2004 and are more than likely to be offline now.

Your best bet at figuring out how to use different elements is to load up the retail doom3 maps and pick them apart.

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 Post subject:
PostPosted: Tue May 01, 2007 1:15 am 
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Not that you really need any tutorial to make a ladder anyway.

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 Post subject:
PostPosted: Tue May 01, 2007 4:49 pm 
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by the way, how do you create a ladder that allows you to climp up? Not just
walk on it?

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 Post subject:
PostPosted: Tue May 01, 2007 5:28 pm 
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Walk on a ladder? Um... what? :?

Just create a tall brush and put the ladder texture on it. There -- instant ladder. You might want to make a ladder, first (use cylinders) and put the ladder brush on top of it.

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 Post subject:
PostPosted: Tue May 01, 2007 5:41 pm 
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hardcore_gamer wrote:
by the way, how do you create a ladder that allows you to climp up? Not just
walk on it?

I never figured out why Id software didn't take the time to think about ladder-climbing animations and intricate gameplay mechanics of shooting when only having one hand to hold the gun.
It's not in ETQW either :?

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 Post subject:
PostPosted: Tue May 01, 2007 5:56 pm 
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i would say TIME is the reason itself. wouldn't you? and also the fact that nowhere in the single player game is it needed. haven't played doom3 multiplayer, where i am guessing it would be more needed.
the animation bit isn't that hard. just whip your model into 3ds max and do it. the scripting it in and triggering it is another story.
i remember seeingsomeone working on the ladder animation i the modelling and animation section a long time ago. dunno if it was finished or not though.


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 Post subject:
PostPosted: Mon May 14, 2007 4:55 pm 
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link doesn't work is there a new one?


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