now i'm able to release this first version of the lightwave to md5 converter
there are three packages:
http://www.untergrund.ch/lw2md5.zip
these are the converter, two programs which use the .lws (scenes) and .lwo (models) files and create the .md5mesh and .md5anim files
for each tool you need a .lws file and a .lwo file:
- you can drag and drop a .lws file and a .lwo file over the program (with scalefactor defaults to 1.0)
- start the program with a .lws file and a .lwo file and a optional scalefactor on the commandline
http://www.untergrund.ch/lw2md5_lwsample.zip
this is a modified model from the serious sam lw toolkit, use this as a guideline
(because it was build in a small unitsetup, it needs a large enough scalefactor on the convert)
(the samplemodel is not accurately build, so additionally through the needed scale to d3 useful size, ie. the pelvis sideposition has a small shift, ...
the weighting of the legbones are not correct, because i must deleted some unsupported stuff from the original modelfile, and so it doesn't work properly now)
currently the .lworeader supported one mesh with one surface(texture) (this will be changed later) and several weightmaps
the polys must be triangles
the surfacename should be the name of the entry in the d3 .mtl file for this model
the orientation of the mesh must be like in the sample
there are one referenz .lws file to create the md5mesh and maybe several .lws files for the .md5anim's
the orientation of the model must be like in the sample
the position and rotation of the origin bone and the rotation of the pelvis bone (and lowertorso bone also i think) must be the same like in the sample, because they are changed by the tools or needed for d3 like model orientation
currently only bones are supported, no other helper, ...
http://www.untergrund.ch/lw2md5_d3sample.zip
it's a d3 testmap with the sample model+anim
place the zzz.pk4 in your d3/base dir
load the map in d3 with "map zzz"
please made me STICKY
[EDIT]stick-y-fried >kat<