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 Post subject: Modelviewers, Importers, Exporters, Converters
PostPosted: Sat Sep 04, 2004 5:26 pm 
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WARNING: This thread is no longer maintained as it's purpose is better suited by modwiki. Click here to view the active list on modwiki.

Place any and all links in here to tools, plugin, scripts, converters, importers, exporters, model viewers and other misc tools and application to help create static and animated models for Doom 3

DO NOT post tool requests or 'bug/issues' reports here, see the repective topic for the tool being used.

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Modelviewer | 3DSMax<->MD5 | Blender<->MD5


Last edited by der_ton on Fri Jul 08, 2005 8:00 pm, edited 2 times in total.

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 Post subject: tools list
PostPosted: Thu Aug 11, 2005 1:48 am 
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"...mostly harmless?!"
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Joined: Fri Nov 09, 2001 12:00 am
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Location: UK, York
IMPORTERS
der_ton's MD5->3dsmax importer
3DS Max MD5 importer
der_ton's MD5->Blender importer
Doom3 MD5 ->maya "importer"
Doom3 MD5 -> Lightwave "importer" by clintonman
Doom3 MD5 -> TrueSpace "importer" by clintonman

EXPORTERS
der_ton's 3dsmax->MD5 exporter
3DS Max and gmax MD5 exporter
der_ton's Blender->MD5 exporter
der_ton's "general" 3dsmax->MD5 exporter (generates MD5s from arbitrarily animated meshes, not just skeletal ones)
Senkusha's MD5->Doom3 importer
Maya->ASE exporter
Maya->MD5+mtr exporter by Chris Edwards
Some discussion here: http://www.doom3world.org/phpbb2/viewto ... 147#178147
and here: http://www.doom3world.org/phpbb2/viewtopic.php?t=19710
Maya->ASE+mtr exporter by Chris Edwards

CONVERTERS
Bozo's MD5 to OBJ converter
Bozo's Lightwave to MD5mesh / MD5anim Converter
Senkusha's XSI->MD5 converter ...Also look here

MODEL VIEWERS
der_ton's modelviewer (for MD5, ASE, LWO and OBJ)
KPixels model viewer
Jayvee's open source ase/md5 modelviewer Projects home page

MISC. TOOLS
ORB renderbump tool
D3MkEntityTree
nVidia bumpmap (renderbump) tools
Rich / Der_ton's Lightwave MD5Camera Export LScript[/url]
Reference Blocks v2 - check the size of your models against standard Radiant blocks

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Modeling and modding tutorials and tips


Last edited by kat on Sat Apr 07, 2007 2:25 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sun May 07, 2006 7:12 pm 
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picked up the chaingun

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I've converted the ms of der ton to a macroscript... in order to have it on the interface : http://kaiderenphp.free.fr/scripts/Macro_MD5Tools.rar

Put it in the macroscript folder of 3dsmax... go to customize UI. Create a new bar in the toolbar tab and select Main UI in "group", after that, seasrch for MD5Tools in category and drag and drop the two items in your freshly created bar. Enjoy.

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 Post subject:
PostPosted: Wed Feb 07, 2007 7:26 am 
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has joined the game

Joined: Mon Feb 05, 2007 8:37 am
Posts: 30
Location: California
http://www.milkshape3d.com/ Milkshape 3d site not only has a great modelling animation program for extremely cheap, they have an impressive list of plugins for it that allow users to import and export major 3d design packages including Autodesk max, Maya, lightwave, etc.. and a small army of plugins for import/export to all the popular game engines, check out the list of games you can import models from/ export models to!

http://developer.nvidia.com/page/tools.html Nvidia has some really awesome tools to help modders too! especially those interested in getting more into programming for things like shaders and graphics scripting. Animate textures, layer and bake textures together, dynamics morphing etc... as well as a cool plugin available for the latest versions of max and maya to allow the use of DDS files as textures.


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 Post subject:
PostPosted: Sun Feb 18, 2007 7:25 pm 
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picked up 200 ammo
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Location: France
Doc Holiday's Blender to .ASE, source page: http://wiki.beyondunreal.com/wiki/Blender

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 Post subject:
PostPosted: Mon Mar 19, 2007 2:11 am 
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The first 10 posts have been the best...

Joined: Sun Mar 18, 2007 3:43 pm
Posts: 15
I am currently working on plugins for trueSpace7 and Lightwave.

There is a mesh importer for truespace there is no skeleton or animation so it's more like a model viewer than importer.

The lightwave importer works but it doesn't correct for the fact that doom3 has Z up and lightwave has Y up. I'll fix that part after I make a working export plugin.


http://home.mindspring.com/~iclint/ligh ... wplug.html

http://home.mindspring.com/~clintonr/My ... doom3.html

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Clinton Reese


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 Post subject: Maya MD5 Exporter !!!! FINALLY!!!
PostPosted: Mon May 14, 2007 6:17 pm 
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The first 10 posts have been the best...

Joined: Wed Aug 02, 2006 3:52 pm
Posts: 17
I've just found this MEL Script for MD5's for Maya but I haven't been able to get it to work. The script loads fine and seems to run alright until I get a shader error. I haven't figured out why but I was darn excited to find a Maya Plugin for MD5's and thought I'd share it.

http://scripts.zbufferstudios.com/


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 Post subject:
PostPosted: Sun May 20, 2007 2:24 am 
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The first 10 posts have been the best...

Joined: Sun Mar 18, 2007 3:43 pm
Posts: 15
I just finished the Lightwave import and export plugins for animation and mesh. Can add it to the exporter section.

http://home.mindspring.com/~iclint/ligh ... wplug.html

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 Post subject:
PostPosted: Sun May 20, 2007 7:55 am 
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a gun & a nice word
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I've added your link to the wiki. Infact, this thread is pretty much deprecated.

http://www.modwiki.net/wiki/MD5_%28file_format%29

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