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 Post subject: DOOM 3: Resurrection of Evil Announced
PostPosted: Mon Oct 25, 2004 7:03 pm 
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http://biz.yahoo.com/prnews/041025/lam081_1.html

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SANTA MONICA, Calif., Oct. 25 /PRNewswire-FirstCall/ -- id Software(TM) and Activision, Inc. (Nasdaq: ATVI - News) will unleash an all-new assault on humanity with DOOM 3: Resurrection of Evil(TM), the official expansion pack to the fastest selling PC first- person action game ever in the U.S., according to NPD Techworld. Co-developed by Nerve Software and id Software, DOOM 3: Resurrection of Evil continues the terrifying and intense action of the already classic DOOM 3, which Maxim and Computer Gaming World awarded "five out of five stars" and the Associated Press called "one of the scariest games ever made." Through the discovery of a timeless and evil artifact you now hold the powers of Hell in your hands, and the demons have come to hunt you down and take it back. Following the events of DOOM 3 and featuring new locations, characters and weapons, including the return of the double-barreled shotgun, DOOM 3: Resurrection of Evil expands the terrifying action that fans and critics have been raving about. The title will require the full retail version of DOOM 3, and has not yet been rated by the ESRB.

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"DOOM 3 defines first-person cinematic action, and the expansion pack continues right where we left off -- with a terrifying atmosphere, a new story and one of the most classic weapons ever, the double-barreled shotgun," states Todd Hollenshead, CEO, id Software. "Now that fans have survived the horrors and edge of your seat action of the original, DOOM 3: Resurrection of Evil delivers players deeper into the heart of the UAC to uncover new secrets and technology used to destroy the demon force that's Hell-bent on destroying you."

Building on the most advanced game engine ever created, DOOM 3: Resurrection of Evil continues the frightening and gripping single player experience of the blockbuster original. The title also features even more multiplayer action with support for up to eight players in all new maps.

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 Post subject:
PostPosted: Mon Oct 25, 2004 7:51 pm 
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CRAZYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!! :o :D

Please keep the hw requirements on the same level...


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 Post subject:
PostPosted: Tue Oct 26, 2004 2:37 am 
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I hope they add URL Redirection. That'll give the MP a big boost. :D


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 Post subject:
PostPosted: Tue Oct 26, 2004 12:17 pm 
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So *that's* what Nerve has been working on.

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including the return of the double-barreled shotgun...multiplayer action with support for up to eight players in all new maps


*is happy*


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 Post subject:
PostPosted: Wed Oct 27, 2004 4:12 am 
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picked up the chaingun

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Does anyone .. know someone that knows anyone, who knows a person who works for Nerve? Sure would be nice to get some more information. 8)


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 Post subject:
PostPosted: Wed Oct 27, 2004 9:36 am 
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I think they announced this way too early...or maybe it will be available in the time for christmas? This would fit exactly...

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 Post subject:
PostPosted: Wed Oct 27, 2004 11:45 am 
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Or not...

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...next March is when Activision is tentatively planning to ship Doom 3: Resurrection of Evil, the expansion pack for the PC Doom 3. However, responding to a response to a question by UBS analyst Mike Wallace, Doornink conceded that these dates were "for planning purposes only." "id Software makes the final decision as to the release date,"

Source: http://www.gamespot.com/news/2004/10/26 ... 11480.html

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 Post subject:
PostPosted: Wed Oct 27, 2004 11:50 am 
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Burrito wrote:
I think they announced this way too early...or maybe it will be available in the time for christmas? This would fit exactly...


How long do expansions typically take?

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 Post subject:
PostPosted: Wed Oct 27, 2004 12:49 pm 
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mouse wrote:
How long do expansions typically take?

Equation:
Code:
Time_needed_to_finish_the_original_game
- time_it_takes_to_code_the_engine_and_stuff
- time_it_takes_to_learn_the_technology
- creating_assets_that_come_from_the_original_game
* quality_factor_ratio^-1 (expansion/original => usually <1)
* hurry_factor_ratio^-1 (mostly eliminated by the "id factor" in this case, usually >1, or >5 in case of tycoons and games planned for the Q4 period)
* playing_the_original_game_by_the_development_team_in_deathmatch_ratio


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 Post subject:
PostPosted: Wed Oct 27, 2004 4:03 pm 
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mouse wrote:
Burrito wrote:
I think they announced this way too early...or maybe it will be available in the time for christmas? This would fit exactly...


How long do expansions typically take?

Even if we could answer this question (which we can't) it says nothing about the actual release date since you don't know how long nerve/id already worked on the expansion before the press release came out.

Since it will be released around half a year from now on, i would say they started working on it some months ago.

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 Post subject:
PostPosted: Wed Oct 27, 2004 5:00 pm 
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I'd say early next year is the exact time to have an expansion pack - enhancements on the engine, new ideas, a new story, the maturing of the engine. I've no idea when Quake4 will be out, but this time next year doesn't sound unreasonable. An interum release of an expansion pack is a perfect barometer of the technology behind doom3.


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