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 Post subject: Christmas Gift: From The Dark Mod Team!
PostPosted: Sat Dec 25, 2004 7:51 am 
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picked up the chaingun

Joined: Fri Nov 05, 2004 5:59 am
Posts: 198
Seasons Greetings Taffers!

New Horizon here to spread Holiday Cheer on behalf of The Dark Mod team. Our members have all been working especially hard since the release of the Doom 3 SDK on October 15th, 2004. We are delighted with the thought of bringing an alternative Thief Style gaming experience to your Windows and Linux PC's.

For anyone not familiar with Dark Mod, here is a little bit about us.

Dark Mod aims to release an Editing Toolset to the fan community by way of the Doom 3 editor. This will be accomplished by performing a total conversion of the Doom 3 Editing tools into a Stealth oriented gaming platform, inspired by Looking Glass Studios "Thief" series.This will allow the community to begin producing "Thief" Style fan missions with plenty of variety in models and equipment to choose from. In other words, you makes thems Sneaksie missions as youse seesie fits to makes thems!

Darkmod will include a few example missions with the Editors release to help explain the documentation. At a later date you should see either a campaign or series of stand alone missions from us to further demonstrate the possibilites of Dark Mod.


Now, before I get to the surprise I want to answer a few questions that have been sent our way recently.

1. Is there a 3rd person view? Third person is not supported at this time, we wish to provide a solid first person gaming experience. This does not rule out the possibility of it being added at a later date, but our primary goal is to create a solid gaming platform first!

2. Is wall flattening included? As of this writing, it's being considered.

3. Will you have a central hub for missions, like the city in TDS? Since we will initially be releasing a toolset this will likely not be the case. Fan Mission builders may end up creating this on their own, or you may see one in a later release. While we do not dismiss TDS as a source for inspiration our primary guidance comes from
the Looking Glass Thief games.

4. Are there more movement speeds beyond Run, Walk, Creep? Too early to say yet really. We do want to explore other options as we're not bound by Thief rules, but at the same time we want to retain a certain familiarity.

5. What equipment from TDS will be included/not included? You will see the basic toolset or variations thereof...plus a few surprises. ;) Oh and YES, that does include rope arrows!

6. Swimmable water? Yes.

Now, on to the surprise. :)

This surprise has been worked on in secret for several weeks by our member of many talents Tyrot and our equally talented Lead coder Sparkhawk, who wrote the concept for what you are about to see. Everyone on the team has worked extremely hard since we came together and I am proud to have watched our team grow stronger and more focussed as the months have passed.

The work of many talented team members has been put to excellent use for this present. I hope you all enjoy this gift to the community as much as we have. Happy Holidays YOU TAFFERS!! This one is for you. :)

DARK MOD TEASER

You will need the XVID codec to view this presentation.


Last edited by New Horizon on Mon Jan 03, 2005 12:48 am, edited 3 times in total.

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 Post subject:
PostPosted: Sat Dec 25, 2004 8:17 am 
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picked up the chaingun
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That was a very nice presentation, two thumbs up from my hands!!!


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 Post subject: asdfa
PostPosted: Sat Dec 25, 2004 9:45 am 
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has joined the game

Joined: Wed Nov 24, 2004 5:28 pm
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now thats a trailer.


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 Post subject:
PostPosted: Sat Dec 25, 2004 10:09 am 
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retail quality teaser trailer - 9/10 points from me.

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 Post subject:
PostPosted: Sat Dec 25, 2004 10:25 am 
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missed 400 shots

Joined: Thu Nov 25, 2004 10:07 am
Posts: 494
Location: New Zealand
that was awesome :P

i didn't know Mods made trailers :o


im looking forward to this mods release ^_^


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 Post subject:
PostPosted: Sat Dec 25, 2004 1:55 pm 
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Really really great. Looking forward to it now.

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 Post subject:
PostPosted: Sun Dec 26, 2004 4:10 pm 
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picked up the chaingun

Joined: Thu Aug 19, 2004 6:40 am
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Location: Ontario.Canada
There aren't enough people commenting on this trailer. That was some amazing work! If I didn't know what it was for initially I would have thought this was a real game coming out! Awesome work.

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 Post subject:
PostPosted: Sun Dec 26, 2004 4:16 pm 
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picked up 75 health

Joined: Wed Aug 04, 2004 8:44 am
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Whoa, that's some truely awesome work. Can't wait to see more.

\\o \o/ o//

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 Post subject:
PostPosted: Sun Dec 26, 2004 6:59 pm 
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The first 10 posts have been the best...

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that was awesome very very nice trailer cant wait for the mod now =)


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 Post subject:
PostPosted: Sun Dec 26, 2004 8:34 pm 
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leviticus

Joined: Fri Nov 09, 2001 12:00 am
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Nice teaser, looking forward to playing that, looking v sweet indeed.

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 Post subject:
PostPosted: Sun Dec 26, 2004 9:45 pm 
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a gun & a nice word
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Yes, the trailer was very well done. It looked very much like a commercial trailer.

The only gripe I have is that while we got a glimpse of the high poly character models - they look fantastic btw - we have no idea how their low poly counterparts look in game. Of course, it may be that you simply don't have those assets completed or whatnot.

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 Post subject:
PostPosted: Sun Dec 26, 2004 9:56 pm 
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found a secret

Joined: Thu Aug 26, 2004 2:34 pm
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Location: info_player_start
BNA! wrote:
retail quality teaser trailer - 9/10 points from me.


That's the first thing that came to my mind. Very very impressive :)


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 Post subject:
PostPosted: Sun Dec 26, 2004 10:57 pm 
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The first 10 posts have been the best...

Joined: Mon Nov 01, 2004 5:56 pm
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Good job!


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 Post subject:
PostPosted: Mon Dec 27, 2004 5:08 am 
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picked up 100 armour
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Quote:
The only gripe I have is that while we got a glimpse of the high poly character models - they look fantastic btw - we have no idea how their low poly counterparts look in game. Of course, it may be that you simply don't have those assets completed or whatnot.


We've just been getting our first look this past week. I'm very pleased, and we'll no doubt have some screenshots soon. :)

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 Post subject:
PostPosted: Mon Dec 27, 2004 7:08 am 
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picked up a pistol

Joined: Mon Dec 13, 2004 9:10 am
Posts: 61
wow im inpressed but do you have enough leat modders to change the AI? I mean Thief :Metal Ages AI was intense compaired to the crappy Dark SHadows AI.


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 Post subject:
PostPosted: Mon Dec 27, 2004 4:31 pm 
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picked up 100 armour
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Yes, the AI will definitely be the most challenging area. However, our Lead Programmer works in the field, and he's confident we'll be able to do some great things with the AI.

There is no shortage of talent on this team, I'm pleased to say.

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 Post subject:
PostPosted: Tue Dec 28, 2004 1:26 am 
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pure
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Very impressive work...can't wait to see more :D


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 Post subject:
PostPosted: Mon Jan 03, 2005 12:49 am 
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picked up the chaingun

Joined: Fri Nov 05, 2004 5:59 am
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Updated teaser link


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 Post subject:
PostPosted: Mon Jan 03, 2005 4:34 am 
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"...mostly harmless?!"
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might be worth adding a 56k/modem freindly version to that.
Looks pretty neat as well, you lot might get hired by the dev of the original..!! hehe

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 Post subject:
PostPosted: Mon Jan 03, 2005 4:38 pm 
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picked up the chaingun

Joined: Fri Nov 05, 2004 5:59 am
Posts: 198
kat wrote:
might be worth adding a 56k/modem freindly version to that.
Looks pretty neat as well, you lot might get hired by the dev of the original..!! hehe


That's as 56k as it can get without being unwatchable I'm afraid. :) The hi res copy was 30 megs.


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